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asgardmeridiem2013-09-11 04:03 pm
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Entry tags:
- !event,
- alice liddell (novel),
- alvin,
- blaine anderson,
- clementine,
- demona,
- dirk strider,
- elektra natchios,
- equius zahhak,
- ghanima atreides,
- hamel,
- inara serra,
- jack frost,
- jack harkness,
- jamie mccrimmon,
- kaworu nagisa (tabris),
- luke castellan,
- minako arisato,
- minato arisato,
- princess aurora,
- river tam,
- rupert giles,
- simon tam,
- soushi miketsukami,
- the tardis,
- uther pendragon
EVENT LOG: TAKING THE HOBBITS TO VANAHEIM
Who: Everyone going to Vanaheim!
What: We're Taking the Hobbits to Vanaheim. Part Two of this log can be found here!
When: Days 324-334 ( September 10-30 )
Where: On the way to, the way back from, and in the city of Vanaheim.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!
[
Freyr and Freya have been summoned home to Vanaheim, and they have asked any interested traveler in Asgard to come with them. The trip will involve a full IC day's travel by floating Elven train each way, and a five IC day stay in Vanaheim proper. They will be met with a large banquet in the castle courtyard, ushered to large and comfortable rooms in the palace to leave their things and rest in, and given a comfortable spending allowance for any sort of bauble or trinket that they would like to purchase.
The citizens of the city are friendly, but almost condescendingly so. Some will gawk and stare at the travelers; others will speak to them in cooing, coddling tones; others still regard them with open but vague pity, as if not expecting them to understand. Almost all of them will treat them like uncultured, idiot children, and will assume they have no manners and no sense of social intelligence, and will be visibly surprised if they are proven wrong.
Characters will not be babysat or watched over, and will be allowed to go anywhere within the city that they'd like (though any who try to leave will be stopped by stern and chastising guards.)
[ OOC NOTES: This is the mingle log for the Vanaheim travel event! There will be several location headers below with further details on places in the city and events that your characters can visit and participate in. If there is something particular you'd like to do or see that is not listed below, please let us know!! There will be NPCs out and about, but if there is something you specifically want an NPC to tag, please drop us a line or put it in your comment title.
Signups for this are not required and open to everyone, but keep in mind that if your character is in Vanaheim, they will not be around for a majority of the Bad Moon Rising plot. Traditional prose and [bracket-style threads] are both equally welcome! As always, please feel free to ask us any questions you have.
NAVIGATION:
ON THE TRAIN | THE ARRIVAL BANQUET | TRAVELERS' PERFORMANCES/DINNERS | THE PALACE/TRAVELERS' ROOMS | THE MARKETPLACE | MUSEUMS/GALLERIES/LIBRARIES/THE UNIVERSITY | PARKS/ZOOS/THE FLOWER GARDEN | SHOPS/RESTAURANTS/OTHER BUSINESSES | ANYWHERE ELSE
SPILL OVER LOG as a continuation of this log in a cleaner space!
What: We're Taking the Hobbits to Vanaheim. Part Two of this log can be found here!
When: Days 324-334 ( September 10-30 )
Where: On the way to, the way back from, and in the city of Vanaheim.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!
[
Vanaheim is a truly medieval-looking city and a close ally of Asgard. The city prides itself on tradition and knowledge, with great libraries and a prestigious academy of music and theatre. Residents are mostly a mix of human and elven, and the rulers are a group of the same kind of beings as the Gods of Asgard. Freya & Freyr originally hail from this city -- their coming to Asgard was part of a long-ago peace treaty between Odin and their father: the King of Vanaheim.
Freyr and Freya have been summoned home to Vanaheim, and they have asked any interested traveler in Asgard to come with them. The trip will involve a full IC day's travel by floating Elven train each way, and a five IC day stay in Vanaheim proper. They will be met with a large banquet in the castle courtyard, ushered to large and comfortable rooms in the palace to leave their things and rest in, and given a comfortable spending allowance for any sort of bauble or trinket that they would like to purchase.
The citizens of the city are friendly, but almost condescendingly so. Some will gawk and stare at the travelers; others will speak to them in cooing, coddling tones; others still regard them with open but vague pity, as if not expecting them to understand. Almost all of them will treat them like uncultured, idiot children, and will assume they have no manners and no sense of social intelligence, and will be visibly surprised if they are proven wrong.
Characters will not be babysat or watched over, and will be allowed to go anywhere within the city that they'd like (though any who try to leave will be stopped by stern and chastising guards.)
[ OOC NOTES: This is the mingle log for the Vanaheim travel event! There will be several location headers below with further details on places in the city and events that your characters can visit and participate in. If there is something particular you'd like to do or see that is not listed below, please let us know!! There will be NPCs out and about, but if there is something you specifically want an NPC to tag, please drop us a line or put it in your comment title.
Signups for this are not required and open to everyone, but keep in mind that if your character is in Vanaheim, they will not be around for a majority of the Bad Moon Rising plot. Traditional prose and [bracket-style threads] are both equally welcome! As always, please feel free to ask us any questions you have.
NAVIGATION:
ON THE TRAIN | THE ARRIVAL BANQUET | TRAVELERS' PERFORMANCES/DINNERS | THE PALACE/TRAVELERS' ROOMS | THE MARKETPLACE | MUSEUMS/GALLERIES/LIBRARIES/THE UNIVERSITY | PARKS/ZOOS/THE FLOWER GARDEN | SHOPS/RESTAURANTS/OTHER BUSINESSES | ANYWHERE ELSE
SPILL OVER LOG as a continuation of this log in a cleaner space!
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[There were a lot of things in Asgard that reminded him of home—his actual home—but they definitely didn't run the same way. Sure, Asgard wasn't in great shape, but they definitely weren't screwed for the same reason.]
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[He still remembers having to depend on Bics - not even Bics, but knockoffs. Not a great time in his Asgard life.
But anyway.]
So what's the deal with your world. Way in the past, or just not that up on technology in general? 'Cause the Zippo's a pretty old model.
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[Alvin had checked out a few books on science, and though some of it seemed interesting, most of it gave him the indication that he'd have to start from scratch on all that stuff. And he had started a little more advanced.]
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[He's only vaguely interested, but it's something to do around here.]
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In my world, there's a great circle of life. Since some people have mana lobes, they can use it to communicate with spirits, who are on the other end. And with that, they can use artes through communicating with the spirits. Well, spirit artes.
[He shrugs it off.]
It's all very, very complicated. And nothing I can do, actually.
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[Because while he didn't get the books, he did get one thing: if they could work that kind of science in his world, it would mean lots of good things for humanity.]
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Of course that means they don't want mutants having their actual abilities. We'd be way too strong to control.
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Too much of a coincidence. [He shakes his head, choosing his original theory for now.] We'd be better equipped for the war with abilities we actually know, but then we'd be strong enough to back them into a corner. And we're a captive army, so that's a real risk. So the whole "oh, it'll kill you if you stay what you were at home!" thing? Smells like bullshit to me.
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- Goddamnit, that's a really good question. If they were just gonna stock up whoever came in with their own powers, why not bring the Marines or something? Seasoned soldiers, fierce fighters, with the need to learn a new skill set but no bitterness about losing their old one. Human armies may be mostly useless against mutants (see: attacking a school full of kids and still missing most of them), but if control is all the gods want, they'd be more malleable.]
Culture shock. They probably figured someone who already knew about something other than shooting or stabbing would adjust to their new powers better. Just didn't figure in that they might be attached to what they could already do.
[It's an argument, at least, even if it's weak.]
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[He sniffs, looking away. It's annoying to have another hole punched in his theory - beyond annoying, it's almost scary, because he's seen that this may be the last place he has any hope of clinging to his mutation. Back home, they're stealing them with single bullets.]
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[He shrugs, not wanting to let on too much.]
I bet I'd take you in a fight easily. I wouldn't call that stupid.
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That a challenge?
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[Looking at him, he has a feeling he's going to have to, or else it'll get ugly.]
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And let's see if you need to have me take it easy on you first. How's that sound?
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[Shut up, Pyro, you're still training in conventional weapons.]
See you at the arena.
[And with that, he moves to mingle, because obviously hiding in this corner is just drawing more attention to himself.]
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