27 December 2014 @ 04:22 pm
Who: Everyone!
What: The event mingle for the Into the Fire event.
When: Days 561-563.
Where: Everywhere. Literally.
Rating: PG-13 tops! If it gets worse, move to a private log please.


DAY 561 (Dec 27)
On the night of Day 561, Travelers in Asgard may find themselves going home while they sleep, though perhaps not on the sort of terms that they're used to. They will find their feet planted firmly on the ground in their home worlds with all memories of Asgard in tact, but they will be completely unable to interact with anyone or anything. It will be almost like they have been thrust into a very realistic holographic recreation of what was happening in their world whenever they were brought to Asgard.

They may stay for a few minutes or for up to a few hours, and may appear anywhere in their world, and as stated before will be unable to actually interact in any capacity.


DAY 562 (Dec 28-29)
Starting on Day 562, a touch to any Longtoothed Reinhare will no longer bring just visions of your home or loved ones. Your character may begin seeing people and places that or she has no way of recognizing. That night, when they sleep, they may "appear" in a world that does not belong to them alongside the person it does belong to.. Just as before, they will not be able to interact with or affect the environment. A character visiting the dreamlike impression of another person's canon will not be able to get more than fifteen feet away from his or her "host" before waking abruptly.


DAY 563 (Dec 30-31)
On Day 563, characters may find themselves mentally slipping into other worlds whenever their eyes are shut without the need of a "host" at all. On this day, the locations won't be limited to just the worlds of people currently in the city. The canons of any character who has ever been in game are fair game on this day and night. Some people may even find themselves drifting through parts of the world of Asgard as it currently is: dwarves working hard in the mountains, the merfolk living at peace, the remains of the frost giants wandering aimlessly in the ruins of Thrymheim.


[ This is the mingle log for the Into the Fire event. Please include your location and the IC day in your top-level comment or your subject line when starting a thread! ]
 
 
15 December 2014 @ 02:39 pm
Who: Everyone!
What: The event mingle for the And A Happy New Year event.
When: Days 555-557
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

DAY 555 (Dec 14-15)
As the last of the black ice is cleared from the city - and the last of its natives wake from their gray slumber - a cautious winter celebration begins. The city itself opens its doors wide to the allied forces still camped outside it and the natives invite the Travelers to observe the beginning of Winter and the approach of the end of the Asgardian year with them.

The day begins with what seems like a typical party in the streets. There is food, music, and an attitude of general warmth and hope from the Natives that hasn't been quite so present in a long time. It will be interrupted in the early afternoon by a snowball fight that starts in one sector of the city and quickly snowballs out of control. For a few hours, the city itself will become a veritable warzone, with most of the city's native children and adults alike getting in on the fight! Watch your back and take no prisoners. (NOTE: Please check THIS LINK for player plot information about the snowball fight!)


DAY 556 (Dec 16-17)
Day 556 sees a brief return to old - and maybe familiar - tricks. The festivities continue on outside, but some Travelers throughout the course of the day may find themselves influenced by magical impulse… all in the name of good holiday fun, of course.

The effects of these miniature curses will last anywhere between ten minutes and an hour and happen spontaneously, and most of them are echoes of similar curses that have been laid upon the city before. Travelers may find themselves:
  • Unable to lie or actively compelled to blurt truths, consequences be damned
  • Only able to communicate in poetry or song
  • Given a nagging urge to (sincerely!) compliment anyone they come across
  • Compelled to just hold hands with whoever they're near
  • Caught under sprigs of magic mistletoe that seem to appear at arbitrary times at equally arbitrary places (though they can either be kissed or just wait a few minutes for it to disappear again)

Your character can be affected by as many and as often as you'd like, but none of them are mandatory. To reward the Travelers for putting up with that silliness one final time, they will find in their rooms that night a basket of chocolate, a horrendously ugly Christmas sweater, and one item from home. The item can be anything that fits within the game's technological and magical rules! If you'd like your character to receive something, please just drop a comment HERE to get it approved.

DAY 557 (Dec 18-19)
Day 557 marks the final day of celebration. That evening, twinkling, magical fairy lights will cover the edges of buildings and the branches of trees all over the city. There are light displays of amazing proportion all over the city, and the Welcome Halls are done up in entirely their signature color. the Travelers will be invited into the castle again for a ball much like the one last year. Thor will announce the end of curfew and tell everyone to party hard, because the hunt for both Surt and a way to heal the World Tree will begin after this.

The party will last until midnight, when everyone will be shuffled out into the courtyard for a brilliant fireworks display. It represents both the victory over Thiazi and the hope that the celebration of this coming new year will not be the last.


[ This is the mingle log for the And A Happy New Year event. Please include your location and the IC day in your top-level comment or your subject line when starting a thread! ]
 
 
10 November 2014 @ 09:57 pm
Who: Maria Hill + OPEN
What: Looking for information / power testing
When: November 10
Where: The Library
Rating: Curses

to find a method )
 
 
21 October 2014 @ 07:26 pm
Who: EVERYONE
What: the Fear Itself mingle log
When: Day 528-531 ( Oct. 21-28 )
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 528 ( Oct. 21/22 )
Not wasting a moment, Odin, Hel, and Heimdall will set out for Ginnungagap once again before dawn and the other gods will stand vigil at the city gates. The natives will filter into the streets, curious for all that news of Tyr's very existence is eye-opening for them and reverent for the prospect of a new deity among them. They will pass around candles to any that want one to hold lit for their patrons until the sunlight is high enough to blow the flames out, and then they will mill around seeking comfort in anyone around them, whether to give it or receive it in this strange time between hope and grieving.

By noon, a great rumbling will crackle across the sky like the beginnings of thunder, despite the thinly clouded skies. The air will grow heavy and acrid, almost choking to breathe, as a pressure builds across the city and across the land. Just as it begins to reach painful levels, the rumbling will finally crack as one stroke of lightning spiderwebs to fill the entire sky, backlit by the distant sound of a woman shrieking in pain or anger or agony. The scream dies down just as the light fades and the sky shifts back into blue, the clouds scattered and the pressure lifted. Either the storm has past, or it has just begun; there's no telling for now.

A few hours after that, a strong wave will wash over the city, rustling plants and loose materials, and the Travellers will feel their hearts pounding once too hard, near painfully as though they've just received a severe fright. It's similar to what happened when Freyr was resurrected, but stronger and twisted into something uncomfortable, almost nauseating. The feeling will pass in the next heartbeat and just before sundown, the three gods will return from their voyage to Ginnungagap; this time, bandages will be wrapped around Odin's head and covering his left eye, and his right middle finger will be missing to the knuckle, same as his left index when they returned from resurrecting Freyr. They will make way directly to the castle and the other gods will filter in behind them, so be sure to grab them quickly if you have any desire to speak to them before the coming storm.

By dusk, the Travellers will begin to feel a creeping sense of paranoia, as though there's someone watching them from nearby and flickering out of sight just before they can turn around to catch them in the act. Over the course of the evening, the paranoia will bud into a headache and an itch at the back of their minds, like a thought they can't shake but can't reach either. By twilight, they will start to hear indistinct whispers not unlike the start of the Dream a Little Dream event, but the name of this game is hallucinations.

This first night will begin with auditory hallucinations: as the Travellers attempt to prepare for sleep ( or after long enough of not sleeping ), the whispering a will morph into crisp, clear voices that might sound as though they're speaking over your shoulder or from behind the couch or maybe it's simply inside your head. The voices can be male or female, familiar or stranger, one or a dozen, it doesn't really matter. What matters is what they say. For this stage of the curse, you will hear these voices speaking your character's fear(s) aloud, almost taunting or goading in the clear spelling of them. The auditory hallucinations will not cease at any point throughout the night and may continue on throughout the rest of the event as you please!

Day 529 ( Oct. 23/24 )
Morning brings no relief from the strange sounds, and as the Travellers go about their day, the curse will evolve into visual hallucinations. They will imagine seeing the very thing(s) they fear happening right before their eyes, despite the fact that no such thing is happening at all. It will be like a waking dream, wherein they are conscious and aware but perceiving a different reality built around their innermost fears coming into fruition. Other characters and NPCs can be involved in these hallucinations, but they will not actually be happening; physical contact or very strong words might be able to snap someone out of their visions, or they might further fuel it. Feel free to play around with this. These hallucinations can happen as frequently / last for as long or as short / cycle between fears as you'd like, and can continue to happen until the end of the event.

The general paranoia and unease will continue to grow and the day will pass under constant headaches, like an unceasing pressure inside their heads that follows them around and flares up during any hallucinations. They will begin to feel uncomfortable in their own skin, almost dysphoric with the vague impression that something is wrong and that they themselves might just be the very thing that doesn't fit. Paired with the hallucinations of their fears coming to life, tensions will be running high and even the natives will be affected, keeping to themselves until whatever this is might pass.

Day 530 ( Oct. 25/26 )
By this day, the curse will advance to physical hallucinations. What this means is that your character's fear(s) will begin to manifest in real time, no longer a trick of the imagination but a tangible embodiment of their deep rooted fears. They will be able to interact with their imagined reality, and the hallucinations will interact right back; those witnessing your character's hallucinating will only see the character talking to air, but coming in physical contact with them will absorb them into the hallucination as well. This can be a means of breaking through the episode, or further fueling the delusion.

At this stage, the hallucinations will take on a strength of their own, and they will play to your character's fear(s) to try and draw them deeper into the delusion. They will try to convince you that this is reality, that there is no escape, and that you will end your days shrouded in this fear. These hallucinations can kill your character! They are physical, which means that even if other people can't see them, your character will very much feel the weight of them if they attack or draw you into them.

Day 531 ( Oct. 27/28 )
For the last day of this event, the curse will all come together to result in catatonic hallucinations. This stage is simple: your character will be awake but inert, incapable of moving or seeing past their delusions. They will be forced to watch their fears overwhelm them without any means of snapping out of it by themselves. If your character succumbs to this level of the curse, the only way to break the hallucination will be for someone else to talk them out of it. Again, more on this in the plot notes, as this curse is fairly complicated!

While the majority of the city is either comatose or fighting off ghosts, another wave of energy will pass through the city exactly as it had at the start of the event just before sundown. Plantlife will violently begin blooming, leaves and petals bursting into the wind and carrying across the entire city - and immediately afterwards, they will wither within seconds, shrivelling up and dying on the spot. Vines will rapidly start encroaching across the sides of buildings and across yards, thick tendrils attempting to overtake any available soil and the area around it. Rain will pick up as the city starts to feel lost beneath the general theme of decay, and as the sun is setting, a new face will be seen walking through the Gate of Fire.

Vines will sprout from his footsteps as he sweeps slowly into the city as though in a daze, the storm following him and increasing in strength the further he comes into the city. Travellers can attempt to approach him, but he will be wholly non-responsive, and the pressure in their heads from the curse's headaches will increase the closer they get to him until it becomes debilitating within arm's length.

His path will head in the direction of the castle, but before he makes even halfway there, Loki will be seen running through the streets ( followed closely behind by Thor and Heimdall ) directly towards the new arrival. He will not stop for anything, and anyone in the vicinity at the time can see him use the full force of his running start to punch this frightful stranger in the face. The blow will send him flying a few fair feet, where he will lay prone and unconscious; at this point, the curse will stop, and the three gods will drag the body into the castle without a word. Explanations will have to wait For now, there's some cleaning up to do.


[ OOC NOTES: This is the mingle log for the Fear Itself event! NPCs will be available for interaction on the first day in the log header below. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
07 October 2014 @ 05:05 pm
Who: EVERYONE going to Utgard to gather supplies or get curse-drunk
What: the All In This Together mingle log
When: Days 521-522 ( Oct. 7-10 )
Where: Asgard, Utgard, and the road between
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 521 ( Oct. 7/8 )
Early in the morning, a large caravan will be preparing to make way to Utgard for the biggest supply haul Asgard's seen in many many years. The city has been hurting under the shortages and there's a lot to make up for, so the natives will happily and gratefully enlist the assistance of any of the Travellers willing to go with them. The Supplies Coordinators in particular will be organising the wagons by demand, assigning each one with a specific task to make sure that everything they need is purchased. This will take a few hours of coordination and accepting assignments, so work together to form groups and hop onboard for a two-day trip to Utgard.

It's a half-day ride, and the going will be somewhat rough. The ice demolition only cleared enough of the blockade to allow travel; they couldn't get rid of the ice in its entirety, so the caravan will be moving through a long hallway of rough, jagged black ice. It will chill the air, unsettle the horses as well as the natives themselves, and in the eerie silence, the Travellers might be able to hear more indistinct whispering that seems to surround them as they move onward. Touching the ice is still dangerous, so be careful and hold tight until you reach the other side.

Before you can even get started on their mission for supplies, however, the caravan will arrive to find Utgard alive with explosive celebration. The Utgard natives are ceaselessly grateful for the clearing of the ice, and will greet the caravan with bright lights, banners, streamers, confetti, and countless other decorations littering the streets with joviality. As the Travellers step out of their wagons, the natives will be handing them handmade trinkets of gratitude - necklaces, bracelets, masks, even silly hats or capes. These items can be themed in any way you want them to be, or you can have an amalgamated costume of a dozen different things, as the natives won't be any means of conservative in the gifts they shower upon the Travellers.

Among those gifts are booths of free food and drink lining the streets. Be cautious of one in particular, though: the natives seem to favour a certain drink that comes in an endless variety of colours and moves in glowing swirls within their glasses like living galaxies in motion. These drinks will taste different for everyone, calling to mind their favourite flavours that might change from sip to sip, but the effects will be the same. About a half hour after the first drink, people will begin to feel light and bubbly, like the beginnings of being drunk even though the drink itself isn't actually alcoholic in nature, but it will quickly devolve into tactile inclinations ( wanting to touch everything and everyone ) as well as a little bit of character impressions. The partiers will find themselves entranced by bits and pieces of their costumes and start emulating them, acting out the part of whichever character ( or characters! ) they're dressed as.

The curse will wear off as soon as the affected goes to sleep, but the celebration of the Travellers and the reuniting of Asgard and Utgard will go into the early hours of the morning. Everyone will be given a room to stay in in one of Utgard's finer hotels if they manage to make it up to their room!

Day 522 ( Oct. 9/10 )
The next day, businesses will be opening up as the streets are being cleaned of the previous day's festivities. Operating will be sluggish, however, as even the natives are recovering from the evening. Loud noises and the bright sun will be horribly offensive and sales might even be eased along by any offers of helping ease the aches and pains of the nightlong celebration. It'll be slow going gathering all of the necessary supplies, but once it's all packed into the caravan, the Asgard natives will insist upon leaving as soon as possible. Not that they didn't enjoy the festivities, but - well. All good things in moderation, and they still have a long ride back through the black ice channel. Take plenty of water with you!


[ OOC NOTES: This is the mingle log for the All In This Together event! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
26 September 2014 @ 12:15 pm
Who: EVERYONE that stayed in Asgard
What: the Dream a Little Dream mingle log
When: Day 515 ( Sept. 25/26 )
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 515 ( Sept. 25/26 )
Progress through the ice blockade will be slow and narrow, as they can't possibly hope to clear the entirety of the forest that has been buried under Thiazi's black ice. Now that they know the source of her magic's corruption, it might not come as a great surprise when cracking open the ice unleashes a strange burst of magic.

At the halfway point between Utgard and Asgard, a pulse of energy will move through the entire city, immediately putting every mortal it touches to sleep. This part of the curse is mandatory and your character must fall asleep; the dream effects of it are not mandatory, and can be played with at your discretion. During this first wave, Travellers will be granted a brief dream - that does not belong to them. They will see, from the dreamer's point of view, every hope and goal and aspiration that the dreamer wishes to complete before the end of days. Whether it's simply confessing their love to an old friend or saving their home planet or perfecting an Asgardian pie, your character will see someone else's ideal resolution before Ragnarok. More on plotting this below!

Upon waking, the Travellers will be plagued with the indistinct whispering of several voices overlapping one another and a slight headache. Both symptoms will gradually increase over time until it reaches incapacitating pain and nausea. The only way to assuage the symptoms is to find the owner of the dream and either maintain physical contact for an hour or discuss the subject of the dream until a full confession has been made. After that, the symptoms will fade and the Travellers will be free to carry on with their day.

There will be other pulses of magic at random throughout the day; these are not mandatory and you can feel free to have your character experience as many or as few dreams as you wish. All dream-sharing will cease by the end of the day, as the blockade progresses past that centre-point of magic.
[ OOC NOTES: This is the mingle log for the Dream a Little Dream opt-out event! Random pairings have already been sent out, but you guys can still feel free to plot with each and pair up anywhere you like. Please remember that these dreams are meant to be positive; details can be found here. Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
22 September 2014 @ 02:41 pm
Who: Anyone Sick of a gigantic Ice-cicle on our front porch who wants to hep out!
What: Removing the Corrupted Ice
When: d513 and onward
Where: The Viscinity of the Gate of Fire and surrounding areas
Rating: Keep it PG

Anyone bring the vodka? )
 
 
18 August 2014 @ 11:55 am
Who: EVERYONE going on the Muspellheim excursion
What: the Down the Rabbit Hole mingle log
When: Days 498-501 ( Aug. 18-25 )
Where: Asgard, Muspellheim, and the road inbetween!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 498 ( Aug. 18/19 )
Late last night ( Day 497 / Aug. 17 ), the Military, Supplies Coordinators, and Strike Team will a received a ping to their bracelets to inform them of the mission and tell them to prepare with heat resistant clothing as well as any scavenging gear they might need. Given their objectives, those going on the trip will leave early in the morning on Day 498 ( Aug. 18/19 ), taking with them only a few horses for any supplies they might gather. They'll need to be swift and discreet, as the Fire King won't take kindly to his enemies traipsing about his home.

Day 499 ( Aug. 20/21 )
Travelling towards Surt's kingdom will take the Travellers through the wastelands that were once a sprawling forest, now downtrodden and marshy after the flood that wiped out entire villages and species. Take heart, though, as moving through this area will show sparse signs of growth making its attempts to reclaim the land from the waters that have since drained into the soil.

They won't have time to linger, though, as Muspellheim is a two days' trip and they'll be trying to shorten it as much as possible. The moment the Travellers break the treeline of the forest into rocky terrain, they will be able to see the haze of the Fire kingdom in the distance. Its great volcano is still bursting at the seams, with smoke making the distant desert into a darkened abyss broken only by the occasional flash of red as yet another geiser of fire breaks the earth's surface. The air will quickly become dry and oppressive heat will bear down on them the closer they come to the heart of the kingdom.

The envoy will successfully make it into Fire Giant territory with relatively little obstruction, but be careful as you spread out through the area. The desert is unstable, a vast majority of the buildings and homes that once filled the land destroyed by fire or collapse. The rivers of lava that flow throughout the land overflow and reclaimed several areas, leaving some encased in hard obsidian while others are still bubbling with the liquid flame. The ground might crack open with bursts of hot air or molten lava firing upwards in a deathly fountain.

Worse still, there might be a few stubborn Fire Giants that refused to leave their home lingering about, and they will attack on sight as desperate and crazed victims of their lost territory. Scavenge what you can, but it's best not to linger too much in one place.



Day 500 ( Aug. 22/23 )
After wrestling their way through the fiery kingdom, those on the Strike Team and any that follow them will finally come upon the Fire King's castle. The lower levels will take extreme caution to navigate, as Surt built this castle as a monument to his superiority over all things, including the land itself; the largest river of lava flowing from Muspellheim's heart travelled through here, and its eruption saw the river rising to consume most of the castle grounds. This area will continue to move and bubble with the continuous flow of lava that has not ceased pouring from the mouth of the volcano.

Once inside, the castle will be in varying states of destruction and ruin, largely from the natural disaster itself but partially from the haste to abandon the place. If any of the Supplies Coordinators came up this way, they will be able to find crude weaponry and some valuable metals that might be useful in crafting armour or other various things the Engineers might be interested in.

The Strike Team will have to work their way up to the very centre of the castle, where they will be nearest to the mouth of the volcano and the most dangerous possible location within Muspellheim. This is Surt's throne room, where most of his rule and spells will have taken place. They're welcome to explore any artifacts he might have left laying around, but the most important thing they will find here is a distinct lack of lingering magic. Odin will have told them to look for anything unnatural, such as whispering voices or signs of magical disturbance, but the only thing they'll find out of place here is the volcano's insistence upon chasing them out.

In fact, after their short day and a half of exploring Muspellheim's ruins, the volcano will once again have a massive eruption that sends lava rocketing out over the land. The Travellers will have to fight their way back to the relative safety of the border, and quickly; anyone left behind will be a lost cause.

Day 501 ( Aug. 24/25 )
Singed and exhausted, the Travellers will make way back to Asgard with seemingly little in the way of anything useful from their excursion, but the gods will be most eager to hear of their experience. Arriving late into the evening, the Supplies Coordinators should meet with the Engineers with their spoils while the Medics see to any of the injured and the Strike Team meets with the gods in the castle. The lack of magical disturbance in Surt's throne room can mean only one thing: someone intentionally sent them in the wrong direction. Now time, supplies, and lives have been given to what ended up being a false lead.

Whoever has misled them must be found. And soon.


[ OOC NOTES: This is the mingle log for the Down the Rabbit Hole event! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
15 July 2014 @ 02:33 am
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 474 and forward.
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[ Please include your location and the IC day (ex. Day 43 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for July. If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun! ]
 
 
Who: Engineers! City Patrol! Other observant folks or misdials, idk come up with a reason to be there if you want!
What: Outside-of-the-city defense systems?! Yup.
When: Day 476, morning
Where: Just outside Asgard, on the other side of the wall.
Rating: PG-13..?

NO SERIOUSLY COME MINGLE AND PUT UP THINGS TO PROTECT THE CITY )



(( OOC: The devices being mounted on and around the wall are electric and laser based. If your character wants to mount defenses of their own they must be mod approved and please mention it to me so I can add it to the [WORKING ON IT, I'LL EDIT IT IN] ooc info post for reference. Thanks! ))
 
 
07 July 2014 @ 10:49 am
Who: Everyone!
What: The mingle log for Part One of the Christmas in July event.
When: Days 475-477 (July 7-12)
Where: Anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

CHRISTMAS IN JULY, PART ONE;
(July 7-12/Days 475-477)

Days 475-477 (July 7-11)
Day 475 begins with a strange and unseasonable cold snap. The sunrise does little to fight the thin, harmless layer of frost that covers the city, and fat gray clouds crowd the skies by noon. Snow will fall heavily (but intermittently) over the course of the next three days, leading to high snow drifts and buildings that strain under the weight of the snowfall. Most of the Natives seem unsettled, regarding it as an omen, but the city's children seem to be glad for the change. They sled around the streets with little regard for their own safety - or the safety of the pedestrians around them. Any who leave the city will find that the temperature slowly normalizes the further one gets from Asgard, leveling out to normal about a half mile from it.

Day 477 (July 12)
When the city's clocks strike eleven PM on the night of the third consecutive snowday, the temperature makes a harsh dive as a violent snowstorm blows in without warning. It leaves little physical damage on the city, but hard pellets of sleet and hail mix with the snow. The precipitation is so heavy that visibility is practically nonexistent, and the wind blows hard enough to overturn mailboxes and tables. At precisely midnight, the electricity in all apartments and homes in the cities seems to flicker for a split second. The storm dies abruptly, and all is still.


[ OOC NOTES: This is the mingle log for the first half of the Christmas in July plot event. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
15 June 2014 @ 12:40 pm
Who: EVERYONE literally anyone and everyone ever
What: the mingle log for the Ain't Nobody Got Time F'That event!
When: Days 464-466 ( June 15-20 )
Where: anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

June 15-16 / Day 464:
Not long after sunrise on Day 464, the air in the city will become briefly charged with magic. It will feel something like static electricity, hanging noticeably before dissipating suddenly a half-minute later. This will mark the beginning of the Visitor's Event! Starting then, characters old and new will begin to tumble into the city. They may appear anywhere there is room for them: in the middle of the street, on top of the Ferris Wheel in Hel's creepy amusement park, in the Comfort House, or ten feet in the air above the lake! Visitors may appear at any point during the duration of the event.

The city's natives will begin to usher them to the courtyard of the palace at the center of the city, where Freyr and the Welcoming Committee will have set up stations. This is where they will be given a bracelet to allow them to communicate with the network and reside safely in the city, provided with food and drink, and given camping supplies - basic tents and sleeping bags - if they choose to stay in the courtyard.


June 17-18 / Day 465:
A minute after midnight, all characters in the city - including the freshly arrived Visitors - may notice something a little odd: a soft, warm glow through their shirts, right at the center of their chests. The light will fade, but it isn't quite finished yet. Starting then, threads of light with that same gold glow will lead from their wrists, beginning as intangible bracelets of light and leading them with anyone they have a "connection" with; what exactly that "connection" is is up to you! It could be romantic interest, or simply belonging to the same world, or sharing a favourite colour. Anything is viable, and they can have "connections" with as many or as few people as you'd like. The closer they get to the person they are bound to, the more brilliant the light. Physical touch will stop the light, and will also bring a sense of something like completion, contentment. When characters close their eyes, the glow of the strings is a soft, gentle one, akin to a nightlight.

The lights are not permanent, and seem to flicker to life and back off again arbitrarily. Your character may have one connection at noon that splinters to fifteen later that afternoon, and then none at all that night. Not all connections will always be "on," and you are welcome to play with this at your discretion! Please note: They will only ever be formed as a result of feelings your character already has - they will not create new ones.

That night, in the Castle Courtyard, Freyr will build an enormous, contained bonfire beneath the Great Oak Tree Merlin planted during an earlier celebration. Things may be rationed, but modest snacks and drinks will still be provided. He will encourage storytelling, games and riddles, and a general welcoming, since who knows how long these new Visitors will be here for, right? Mellow gold lights in the same shade as the ties between the Travelers and Visitors, among other things, will decorate the area to give it a sense of warmth and peace.


June 19-20 / Day 466
Day 466 brings a gentle rain onto the city. Awnings and canopies will be set up in the castle courtyard for shelter, and the Welcoming Committee will continue to operate the bracelet and supply stations for any latecoming Visitors. That evening, a god will make a post to the network, giving notice that the Visitors will soon be sent home, so that people should say their goodbyes. After the given time, they will flicker and then disappear. The strings of light between people will begin to fade at this time as well, a gentle tapering off for a few hours until they are gone for good.


[ OOC NOTES: This is the mingle log for our second Fourth Wall Event! All rules and guidelines can be found on the information post; please do feel free to ask if you're unsure about anything. We'll make an overflow log if the need arises. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
10 June 2014 @ 02:49 pm
Who: EVERYONE
What: the Good God, Y'all mingle log.
When: Days 461-462 ( June 9-12 )
Where: the castle courtyard
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 461 ( June 9/10 )
When the Travellers wake up, they will find a message sent to every bracelet in the city:
As per the agreement between the gods and their Travellers, all persons within Asgard are humbly requested at the castle courtyard for enlistment in the Holy City's war efforts. Every individual is invited to find their resolve and seek out their purpose; this is the final stand in Ragnarok, and your help is needed now more than ever.

Enlistment is mandatory! Please see your local officials for more information.
A friendly if not a touch formal invitation to what will essentially be Asgard's job fair! A mandatory job fair. This is why we can't have nice things.

The castle courtyard and the streets leading into it will be crowded with bustling natives and several booths, not uncommon in appearance to the many festivals they've had over the last two years. This time, however, there is no music or celebration to be had. Everyone is hard at work organising their efforts for the war and doing their level best to assist in the transition.

Day 462 ( June 11/12 )
The fair will continue for two days, to give everyone time to get down there and make their decisions. Anyone that hasn't signed up by the end of this day will be visited at home by a city rep and a few guards that will politely ask them to register for a group and weaponry if they plan to carry it. Refusal will land them in jail for the day, where they will still be politely asked to please, seriously, just pick something. Anything. Uncle Odin wants you.

At the end of the fair, there will be food and drinks to thank the Travellers for their support and cooperation. Throughout the entirety of the event and for the rest of their stay, the natives will be more reverent and grateful than ever than the Travellers have chosen to stay and fight at their side. They will do anything they can to help them win this war; this evening will be one of camaraderie and appreciation for the past, present, and future sacrifices to save the World Tree.


[ OOC NOTES: This is the mingle log for the Good God, Y'all event. Remember that all characters must be signed up for at least one group by June 12. Information on the currently established groups can be found here; sign-ups are in the comments section on the same post. Please put [OPEN/CLOSED] along with the time/location in the title of your comment. Let us know if you have any questions! ]
 
 
Yggdrasil's collapse is reaching a fever pitch and bringing the decay right into the heart of Asgard. Those that remain in the Holy City for this month will struggle with disappearances, memory loss, memory gain, and other various horrible things. Every week will introduce a new feature for you guys to play with, and by the last week, all four will be occurring at random in one major clusterfuck centering around the idea of collapse.


Week Three: Days 446-449 / May 11-17
    Day 446 ( May 10/11 )
    By this day, the memory loss will begin to worsen and start affecting canon memories as well. Your character may remember seeing their castmate in Asgard, but may not recall knowing them from home. They might lose memories of their childhood, or forget why it is they wanted to get back there. What exactly they forget is entirely up to you, but the recollection of their canon will become hazy if not outright blank.

    This memory loss is not permanent and can return at random, either immediately or gradually, at any point throughout the month.

    Starting during the past week, ghosts began appearing throughout Asgard's streets. The Travellers that have died during the opt-out event will return to Asgard as spectres that cannot speak, touch, or otherwise influence anything around them. Their spirits will be trapped between this world and the next; the living Travellers in Asgard will be able to see them, but they will not be able to hear anything the ghosts might say. Any Travellers inside Asgard that die will join them on the other side of the veil to be trapped there for the time being. These ghosts will continue to appear throughout the month as more of their company fall in Ginnungagap.

    Week Four: Days 450-452 / May 18-23
    • Day 450 ( May 18/19 ): Travellers begin having terrifying and painful nightmares whenever they fall asleep. These dreams are short-lived, easy to wake from, and immediately forgotten upon waking.
    • The volunteer opportunity for new characters takes place during this week. Sign-ups are by email and must be received by May 17.


THE LOG FOR WEEKS 1&2 IS LOCATED HERE.

[ OOC NOTES: This is the mingle log for the WEEKS THREE AND FOUR of the Something Ominous plot event! Remember that your character will be part of this event unless they signed up for the opt-out event by the deadline. Please put your character's location in the title, as well as either OPEN or CLOSED. The event fast facts are listed above, but for more details, please head on over to the full rundown HERE. If you have any questions, please let us know, and have fun! The link to the Weeks Three & Four Something Significant log can be found HERE.

SPECIAL NOTE: As of the power expansion plot, bracelets will work outside of the city along with god powers. Characters WILL be able to communicate with those outside of the city of Asgard, as long as the party has his or her bracelet on him. ]
 
 
21 April 2014 @ 05:26 pm
Who: EVERYONE
What: the Almost Useful mingle log
When: Day 437 ( Apr. 22/23 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 437 ( Apr. 22/23 )
After giving some consideration to the nature of their bonds with their patron deities, Sam Winchester posts to the network supposing a theory: if the gods can feed magic into the Travellers to give them their House Powers, perhaps, then, the Travellers can feed magic back into the gods. They have been under great duress both with Odin's collapse and the most recent disasters in the kingdom, even the smallest bit of a boost may make a difference.

Using the same runes from Draco's magic expansion plot, Travellers will be advised to draw the personalised god runes for their patron deity somewhere on their bodies in runic ink, anywhere it might not be disrupted or broken. For the duration of this day, every time the Travellers use any form of magic - be it House Powers or other runic magic - the god rune will glow faintly in the colour of their patron. The energy they pour into their magic will travel along the bond to their god and give them something of an energy shot, just the slightest lift in their strength and energy.

However, performing this transfer comes at a cost. The more magic performed, the more the Travellers will be drained of their own energy in a nearly euphoric way. The exhaustion will come in a vague sense of warmth and affection ( as it is, after all, the spirit of the Mother that gives the gods their magic ), as the need for a nice cup of their favourite cocoa, or perhaps a comfortable nap in the sunlight, or maybe even a profession of love.

Yes, we're giving you an aphrodesiac curse. As the Travellers grow more and more tired, they will grow more and more inclined to cuddle up with someone or something they care about and sleep off the exhaustion. This is generally harmless and will not be an extreme; it will not create feelings of love where there are none and it will not encourage them to do the nasty or anything like that. It's more simplistic than that, a base sort of love that comes in simple touches or a spoken word of love.

Anyone participating in this event is more than welcome to vary up the way this manifests in their characters, but by the end of the day, all Travellers using the transfer will be taking a collective nap for a few hours. When they wake, the euphoric effects will be gone and the god runes will no longer be active. Fingers crossed no one came across them cuddling with their best friend!


[ OOC NOTES: This is the mingle log for the Almost Useful special event! Remember that your character can only use the rune for their patron god. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
14 April 2014 @ 10:04 am
Who: ANYONE opting out of the latter half of the LOCUSTS! plot event.
What: the mingle log for The Soothesayers’ Silence
When: Days 433-435 ( Apr. 14-19 )
Where: Asgard, Mirror Lake, and the journey between
Rating: PG-13. Anything higher than that should be taken to a private log, please!
Day 433 ( Apr. 14/15 )
Those of you that were around for the Nature and Nurture event may see a few familiar faces amidst the refugees. Most of the Asgardian hippies will have died in the flood, but the Loljesker's warnings were heard by enough to help them escape the worst of it. They will be tired, grieving, but most of all, they will be panicked. They will speak of the mirror's collapse, the loss of reflection, and a deep rooted emptiness. Their babblings will make little sense to most anyone, but they are adamant in their confused distress, causing quite the commotion until one of the gods come to settle affairs. Freyr will listen closely to their words and decipher the messages lost within their despair.
The Loljesker warned them of something happening to Mirror Lake, and all was lost to the waters.
What exactly this means in plain terms, however, is a mystery. The young god will discuss matters with his sister before bringing it to the Prince Regent, and they will all three agree that perhaps a trip out to the Lake is in order. Any Travellers able and willing to go on a bit of a journey will be given instructions on how to reach Mirror Lake from Asgard. Pack an overnight kit for this one, as it will take some time to wade through the flood-ravaged land. The first day's travel will be fairly uneventful, largely spent sloughing through mud and collapsed woods. As soon as they come across a dry enough clearing, they should lay down their pallets for the night and do their best to keep warm.

Day 434 ( Apr. 16/17 )
As they continue on in early morning, their path will take them past the hippie camp that is now only strips of fabric and scattered belongings; the Loljesker's forest is near completely uprooted, and no tittering will be heard throughout the entirety of the Travellers' walk past this grim scene. Several hours after that, when the sun is already beginning to make its way down to the horizon, they will come across a vast expanse of nothing. They are not lost, however; they followed Freyr and Freya's instructions to the tee. It's simply as the frenzied Asgardians foretold, Mirror Lake is completely gone.
In its place is a seemingly bottomless pit that stretches several hundred feet across - the exact diameter of Mirror Lake. Peering into the sinkhole, the Travellers will find only an endless darkness and an empty silence. The Lake, as most things in this world, held a very unique magic that would show one's true reflection, speaking of truths otherwise lost to the nether. If a Traveller had looked into its waters, they would have seen themselves staring back but in the backdrop of their home world, their true place in the threads of existence. Now, however, there is only darkness.
It will almost be compelling to give the emptiness your attention, a sort of magnetic drag towards the edges of the sinkhole. Staring into the depths for too long will bring bone-creeping chill and a profound sense of loss, as though something very precious to them had been taken - though what, exactly, is not clear. If one happened to slip from the brink as they are lured to the darkness, however, things might become a bit more clear.
Falling into the sinkhole will kill your character. Death will not be immediate, though. The Lake speaks of truths lost to the nether; the fall will seem endless, as though suspended in time and place despite the distinct feeling of a drop, and down here, you will not be alone. Those that fall in will be given waking visions of home, just as they would've in the waters, but now there is darkness swallowing the light. They will see their worlds in ruin, burning in wildfire or ravaged by warfare, torn apart by plagues and disasters or simply collapsing into itself like a folding house of cards. Whatever form it takes, these visions will be nightmarish glimpses of the complete destruction of their home world. It will last no longer than five minutes in reality, but to the Traveller experiencing it, it may feel like hours or even days during which they fall into nothing. At its end, they will wake in the castle by the standard means of resurrection, and they will remember every second of their fall.
Back on the surface, once the Travellers have tired of being sapped of warmth and happiness and hearing their fallen friends' screams, they will opt not to linger in this madness for longer than is necessary to agree there is no hope for salvaging this area. They will head right back the way they came, making camp in the hippies' ruins for the night to think on their experiences.

Day 435 ( Apr. 18/19 )
The trip back to Asgard will be equally uneventful, though their numbers are fewer and the ground more solid from the drying water. By their return, the refugee camps will have been built just outside of Asgard's gates and natives will be attempting to find a means of living in these dire times. If the Travellers seek out the hippies to speak to them of their discovery, they will find their mellow friends lost too deeply into their own minds for conversation. Reflecting on oneself for two long can very well lead to madness. Better, perhaps, to simply forget what they saw ...

[ OOC NOTES: This is the mingle log for the Soothesayers’ Silence opt-out event! As a reminder, all deaths during this event count towards your death consequences. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
05 April 2014 @ 06:59 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 429 and forward.
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 429 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for April! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
27 February 2014 @ 03:18 pm
Who: Daenerys Targaryen and anyone!
What: Shadow magic and cooking
When: All day 409
Where: Baldr and Hel (and anywhere in between)
Rating: PG

you acting kinda shady )
 
 
11 February 2014 @ 03:26 pm
Who: EVERYONE still in Asgard
What: The Friendly Fire mingle log!
When: Days 402-403 (Feb. 11-14)
Where: Asgard city proper.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

A more in-depth explanation of the event can be found at the link above, with some examples of how powers might backfire! As Yggdrasil's core starts to rot and fester, the immortal beings that reflect her essence are feeling the effects ripple throughout them. This anomaly cripples the gods with the feeling of being wrenched out of their bodies, as though a schism is being driven through their physical being and their souls. The Travelerss tied to these souls will feel the schism manifest in their God Powers going haywire.

Day 402 (Feb 11-12)
A cacophony of screams tears through the city sometime before noon, seeming to originate from somewhere in Asgard's center. The force of the screams manifests physically, rattling through the streets like a gust of wind. The Travelers feel a brief flickering when their connections to their patron deities pauses.

When the connections are re-established just a few seconds later, there may be the unshakable feeling of something being off, even if that feeling is impossible to pinpoint. Immediately following this, all God Powers will be in a state of utter chaos; they will promptly begin to backfire - and badly - in countless and unpredictable ways.

Note: Virtually anything you can think of where their abilities work against them is free game. Powers can activate unintentionally, they can misfire and hit another person or the user themselves. It's free-game. If you aren't certain of whether or not your mishap is plausible, feel free to run it by us in the comments section below!

Also, if you would prefer your character not use their powers at all, this is also okay! But their powers will be corrupted if they are to use them, and they will still have that feeling of being wrong even if they don't.

Day 403 (Feb 13-14)
These power corruptions will continue all throughout the day until around nightfall, when Baldr will have had enough of the torment and will seek to do something about it. He can be seen seemingly floating above the castle as he stands on the invisible barrier and focuses his energy on the broken ties of magic between the gods and their Travellers.

For a solid minute, golden lines of dust that float on the air will be visible criss-crossing, tangling, and otherwise fraying all throughout the city. At the end of the minute, Baldr will give one shout of exertion and every line will abruptly pull taut; the Travellers will feel a tug at their cores, and that feeling of off will vanish. Their powers will return to regular function and Baldr will collapse for some serious R&R inside the castle. What exactly happened and how is uncertain, but as it's the second time to take place, it's about time to start worrying.


[ OOC NOTES: This is the mingle log for the Friendly Fire event! Remember that you any characters opting out of the event must be involved in the Down This Road opt-out event! Please put [OPEN/CLOSED] in the subject of your comment, as well as the time and location. Please respect your fellow players and warn for anything that may be graphic or triggering. Have fun, and let us know if you have any questions! ]
 
 
02 February 2014 @ 12:17 am
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 397 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 397 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for February! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
 
 
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