09 February 2014 @ 06:16 pm
Who: EVERYONE going to Ginnungagap
What: the Down This Road mingle log!
When: Days 401-404 ( Feb. 9-16 )
Where: Asgard, Ginnungagap, and the road inbetween.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 401 ( Feb. 9/10 )
Waiting by the Gate of Fire will be several carriages all prepared to take the Travellers to their destination. Natives will help them load into the carriages and provide a personal pack of food and blankets to those that need it, all with a grim face and averted eyes. This journey is one few outside the immortals have ever made, and only several thousand years ago. It's a sacred place, and one they are not entirely comfortable with seeing entered. But their King gave them orders, and so the caravan will depart by midday with Mimir and Honir at the head to lead the way onward.

They will continue riding through sunset and stop to make camp by nightfall. The gods will tell the Travellers to rest up, as the rest of the journey will be a strenuous one.

Day 402 ( Feb. 11/12 )
The caravan will pick up again for a few hours, but it will come to a sudden halt with a cry of pain from the leading carriage. The accompanying gods will be feeling the same inexplicable wrenching as the gods in Asgard, but this far from the city, its effects will not reach the Travellers in their party. A moment will be spared for their recovery before Honir announces that it's best they continue on foot; from there on forward, it's a hike, and not a particularly friendly one.

Ginnungagap sparsely littered with old trees and short, soft grass on the outskirts of the canyon, streams flowing from varying mountain peaks into the vast space below; deeper within, it is sheer rock and sharp edges that are harsh and unyielding. If one were to look at it from above, they might think someone stabbed a knife into solid stone and carved out a jagged wound, and so it is moving through the canyon itself, where one false step can lead to certain and painful death.

The vast majority of the day will be spent moving slowly and carefully, with few breaks to stop for water and rest while Honir and Mimir negotiate the safest paths. By the time it goes dark, they will be too deep into the canyon and its steep cliff faces to stop without risking losing someone to the jagged rocks hidden in the darkness, and so the gods will conjure small orbs of light to follow each Traveller as they direct every footfall very precisely until they reach their destination.

They will stop just outside the path that leads to the cavern of the Earth Giants' final resting place. There is ample space to make camp and rest for the night; Honir and Mimir will have to vanquish their lights in order to regain their strength, so they will urge the Travellers not to go off wandering on their own. The sound of slowly streaming water and the echo of emptiness will linger just outside their reach in the darkness as they try to sleep.

Day 403
By early morning, very little sunlight will be able to reach the company from their position on the small plateau, but the gods will wake their companions and relight their guides to lead them further in. It takes less than an hour to reach the entrance to the kingdom of the Earth Giants, and sunlight will flood the ruins in abundance. It may be easy to tell that the sprawling city was once something of magnificence, the architecture careful and precise to maximise their position in the sun carried down into the canyon.

However, nearly all buildings lay in varying states of destruction, as though a large bomb went off at the centre and blew outwards. Every surface is overgrown by moss, weeds, and chaotic tangles of vines. Waterfalls that were contained and utilised in artful structures and fountains have worn down the walls of the cavern and flow freely throughout the ruins, leaving the earth a sodden constant. The kingdom has fallen into complete disrepair in the eighteen-thousand years it's been deserted.

Most notable, however, is the distinct lack of life anywhere throughout the cavern. Ginnungagap on the whole is not terribly occupied by wildlife, but there are animals and insects that can be found roaming the cliffs; here, there is absolutely none to be found. Nothing stirs but the sound of water echoing off of empty walls, and there is, it seems, a very unnatural hollow sensation from simply standing in this space so devoid of life.

It has long been believed that the tragedy of the Earth Giants' obliteration starved this land of its will to thrive, but this is an extreme the gods did not foresee. The Travellers will be free to explore for a few hours, but will be ushered out at the insistence of the unnerved gods before midday. They have a long journey ahead of them, and they will not stop for anything until night has fallen and they are far from this barren wasteland.

Day 404 ( Feb. 13/14 )
Travel back to Asgard is otherwise uneventful in the wake of their discovery in Ginnungagap. They will arrive to the city pulling itself together after its latest blight, and the gods that accompanied the caravan will give hurried farewells before quickly making their way to the castle to bring news of their experience. The natives will once again help the Travellers unload, this time even more grim than before. Strange things are stirring, and the confusion on both sides will leave many questions unanswered.


[ OOC NOTES: This is the mingle log for the Down This Road event! Remember that you must leave Asgard on Day 401 ( Feb. 9/10 ) if you want to opt out of this month's body horror event! Please put [OPEN/CLOSED] in the subject of your comment, as well as the time and location. Both Honir and Mimir will be around in this log, so feel free to contact us if you'd like them in a particular thread somewhere. Let us know if you have any questions! ]
 
 
30 November 2013 @ 11:29 pm
Who: Thor & everyone still in the Mirror-verse
What: Thor disobeying his Daddy’s orders and doing a roundup/rescue of everyone still in the Mirror!Asgard.
When: Day 364
Where: Mirror!Asgard
Rating: PG-13 for language/violence.

Notes: This is the log for Thor rounding everyone still alive in the Mirror-verse up and shielding them from its literal collapse, before Odin summons them back! You’re welcome to thread this out or to simply assume that it happened.

This will also serve as a reunion mingle for people to find friends who were trapped in the mirror-verse!

General headers will go up in the comments. I will tag everyone, but please also feel free to tag each other.

Follow the butterflies! )
 
 
09 October 2013 @ 12:32 am
 
Who: Erica, Stiles, Merlin & Sigyn
What: Healing Erica
When: Day 338
Where: Someplace Heal-y.
Rating: TV-MA (Stiles is a fox, that doesn't mean he isn't still Stiles.)


clean slates )
 
 
28 May 2013 @ 05:12 pm
Who: The spy & the caravan crashers (aka ??? & Draco), along with appearances from Percival & company. + Other interrogations from people on the ride back.
What: ??? & Draco have hunted down the caravan in order to interrogate the spy before the Gods take him.
When: After this post.
Where: The caravan ride to Asgard
Rating: PG13.......................
To see that you drown )
 
 
21 May 2013 @ 06:31 pm
Who: Hel, Jormungand, Fenrir, and OPEN
What: With Fenrir back in town, the siblings decide to take a night to go out, skulk around, and generally catch up. This is your opportunity to meet any (or all) of the three in person!
When: Day 268
Where: The Carnival, mostly. Feel free to run into them on their way to/from though.
Rating: PG-13?

Note: There will be separate top level comments for interaction with each God and one if you want to catch all three of them together. If you want to interact with them, just tag into those! :)

A wolf, a snake, and a panther walked into a haunted carnival... )
 
 
06 April 2013 @ 09:23 pm
OPEN  
Who: Jormungand and YOU.
What: Keeping an eye on things.
When: Days 243-245
Where: The districts of Freya and Freyr.
Rating: S for Surly

[ Residents and frequenters of the districts of Freya and Freyr may note a certain gentleman making the rounds of each district on a daily basis. He rarely speaks to anyone except occasionally a few natives. He often stands outside the welcome halls, watching, though he never goes in.

Man what is up with that guy? You should totally go find out. ]
 
 
22 March 2013 @ 07:57 am
Who: anyone on the expedition
What: trains and funtimes!
When: Days 238 - 239 (March 22-25)
Where: on a train and then at Salt Side
Rating: PG-13! Anything above that should be taken to a private log. TY!

[The train leaves in the morning of Day 238. Like the one that brought the first bunch of elves to Asgard, it's a thing of wood and clockwork that floats about three feet above the ground. Inside it's a relatively comfortable passenger train with normal seats and snack car with a smooth ride and not too much noise. The ride will last most of the day, reaching the fishing town of Salt Side in early evening.

Upon arrival, the Travellers will be taken to the single large Inn and put up in rooms there. The rooms have four beds each -- feel free to assume anyone is your roommate or make up rooming groups as you will. They'll be given dinner (simple stuff and mostly seafood), and will be free to explore the town. It's very old New England style, populated by humans, elves, and Merpeople (described in the plot doc if you'd like to ctrl+f it). People will be generally friendly and willing to trade stories and items. There is also a nice sandy beach a few minutes' walk down the coast.

The next day (Day 239) is open to more exploring! There will be a great big beach BBQ starting around lunchtime and lasting on into the evening with bonfires and impromptu music and all that good beachy fun. Ran will be available to talk to that day, as she'll be handing out the underwater breathing charms.

Have a good time!]



[ooc note: There will be a log for the Library plot on the 24th and a log for the actual expedition business on the 26th! In the meantime play your pre-exploring party times here. Please note the day/time and location in your subject line, as well as whether it's open or closed. If you need help or an NPC, please contact the mods. Thank you!]
 
 
02 January 2013 @ 05:37 pm
Who: Kaz ([personal profile] parasiteye) & Thiazi ([personal profile] asgardsfrost)
What: Reporting to Thiazi as ordered sob
When: D198
Where: Utgard
Rating: PG for Thiazi being more horrid than Kaz

This was the worst idea )
Tags: ,
 
 
25 November 2012 @ 09:13 am
 
Who: Thiazi and Utgard!Loki.
What: An NPC power play.
When: Now.
Where: Loki's place.
Rating: PG-13

I think I know enough of hate/To say that for destruction ice/Is also great/And would suffice. )
Tags:
 
 
13 October 2012 @ 01:29 pm
Who: Loki & Loki
What: srsly bro
When: Day 159 morning (oct 13)
Where: Utgard
Rating: worksafe but might have profanity :>

Sometimes you just have to suck it up and deal with your family. )
Tags:
 
 
04 October 2012 @ 08:58 pm
Who: Thiazi & people up for trouble
What: a grand opportunity to get in with the baddies
When: Day 154 (oct 5-6)
Where: Utgard
Rating: possibly R for violence!
Warning: This log could contain dark content such as murder or torture. Please be aware of this if you tag in! Thiazi is a villain and interacting with her is risking damage to your characters. Please PM her journal or include your boundaries in your comment, so we know how much you're willing to expose your characters to.


[It's raining in Utgard as in Asgard. A steady, light drizzle comes from a flat grey sky, turning everything dim and damp and dreary. Still, the rain isn't stopping business from going on as usual in the busy metropolis. Shops are open and buses are running and more importantly official city business is being discussed.

At various times of day, Thiazi can be found in the nicer parts of the city near the government buildings. The buildings are well-crafted but stark and modern, in a sharp contrast to the fancy (but also modern) estate next door with its wide green lawn and ornamental trees beginning to turn colours. She is dressed in the rich pale golds of harvest wheat and russets of iron-laced earth, a picture of warm finery against the chilly drab backdrop of the rainy day. Her two bodyguards, tall and broad, flank her in sharp but equally fine clothing in a gold to match their queens, and carry the wide crimson rain-shade that keeps the water off of all three of them.

She stands out like a sore thumb -- but to her senses, so do Travellers. You may approach her, or she may approach you, but the clock is ticking and the Queen of Frost is looking to put more pieces on the game board.]


[ooc: Anyone who wants to meet Thiazi or has previous plotting plans with her is welcome to tag her here! Please be aware that involving characters with her is potentially a long-term plotting investment, so only tag in if you're looking to get involved! You don't have to have previously talked to the mods to jump in, though! Everyone's welcome. Also, feel free to have tags as long or short as you like, in actionspam or prose form. I'll follow your lead! :)]
 
 
31 August 2012 @ 09:20 am
Who: Merlin ([personal profile] dragonspeak) and an elven queen
What: Basically plotdumping.
When: Day 136
Where: Outside the Gate of Fire
Rating: Shouldn't be more than PG!

what lies in store )
 
 
30 August 2012 @ 03:31 pm
Who: Everyone!
What: Some weird "elf" guys and their stuff
When: Day 136
Where: Outside the Gate of Fire
Rating: worksafe! If a thread is going to a higher rating, take it elsewhere.

[This is a general open log for the Thunderous Voices event!

You are welcome to assume friendliness from the elves, though they are mostly very polite people. They won't be overly rowdy or rude but they aren't uptight, either. They will trade for medical supplies and any sort of cool clockwork trinkets you can think of, so feel free to get creative! If you think it might be challenging the tech level rules, please ask the mods before assuming an item is OK. Also, their herbs and whatnot as the same as could be gotten in Utgard, but they do have more of the healing flowers from the Spring Party!

Beyond that, you're welcome to explore any of the things we've listed in the linked post above. The elves will not give information about the alliance and the war. It isn't their business to do so, so any info they give is not likely to be something previously unobtainable ICly. They'll also talk about their home, which is described briefly in the world info faq here. They'll speak of it being harmonious with nature and will not take kindly to any less than environmentally friendly things done in front of them. They also won't take anything not 100% environmentally safe in trade. They'll take Runes, though!

If you'd like us to NPC a thread, please contact a mod and let us know! Otherwise, go ahead and assume smaller contact and play with each other enjoying the sights and speculating on what everything means!]
 
 
24 June 2012 @ 09:04 pm
Who: Kaz ([personal profile] parasiteye) and a very powerful lady
What: getting into trouble
When: Day 102
Where: Utgard and beyond
Rating: R for pain-causing and such things. Not a particularly pleasant log!

this can't end well )
Tags: ,
 
 
Who: Campers, Baldr, & some baddies!
What: Camping Plot!
When: Days 102-104 / June 23-27
Where: a few miles from Asgard
Rating: up to R for violence / possible death

[This is the catch-all mingle for the entirety of the event! It's easier to have a lot of two-or-three character threads than a few 20-character ones, so use this like a mingle log. Information is in the plot post linked above! Make sure to date your thread starters in the subject line (as in Day 102 morning, Day 103 evening, etc). Remember there are enemies on Day 103 -- these won't be NPC'd out battles for ease of doing what you guys want to do with your characters. If you want to play out fighting together you're welcome to assume whatever details you want about the monsters listed in the plot post or ping a mod if you want us to come up with the details for you. You're also welcome not to log out any fights and only play the fun camping of the first day and the aftermath from the evening of Day 103 on. Basically it's up to you guys to play out whatever you've plotted for fun. If you really really want a monster NPC'd, ping the mod plurk or mod journal and we'll try to jump in.

For questions including monster details, please ask here so the rest of your fellow campers can see. Thank you!]
 
 
03 December 2011 @ 11:58 pm
Who: EVERYONE!
What: Getting introduced to the city
When: Day 1, around noon
Where: The castle plaza and the Welcome Halls
Rating: Worksafe -- If this changes, please inform the mods.

[Welcome to the city of Asgard. Now that you've woken up and been given your welcome instructions (as per the FAQ), what will you do? There are a good number of other new arrivals being shown to the gates, and for today the plaza that surrounds the castle is open for mingling. You could also head to your Welcome Hall (details here) and meet your Housemates if you'd like. Whatever you decide to do, have fun getting settled into your new home!]

(ooc note: there will be threads below for the plaza and each House. Mingle and get to know your fellow Travellers! You may also start network posting at any time.)
 
 
 
 
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