15 December 2014 @ 02:39 pm
Who: Everyone!
What: The event mingle for the And A Happy New Year event.
When: Days 555-557
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

DAY 555 (Dec 14-15)
As the last of the black ice is cleared from the city - and the last of its natives wake from their gray slumber - a cautious winter celebration begins. The city itself opens its doors wide to the allied forces still camped outside it and the natives invite the Travelers to observe the beginning of Winter and the approach of the end of the Asgardian year with them.

The day begins with what seems like a typical party in the streets. There is food, music, and an attitude of general warmth and hope from the Natives that hasn't been quite so present in a long time. It will be interrupted in the early afternoon by a snowball fight that starts in one sector of the city and quickly snowballs out of control. For a few hours, the city itself will become a veritable warzone, with most of the city's native children and adults alike getting in on the fight! Watch your back and take no prisoners. (NOTE: Please check THIS LINK for player plot information about the snowball fight!)


DAY 556 (Dec 16-17)
Day 556 sees a brief return to old - and maybe familiar - tricks. The festivities continue on outside, but some Travelers throughout the course of the day may find themselves influenced by magical impulse… all in the name of good holiday fun, of course.

The effects of these miniature curses will last anywhere between ten minutes and an hour and happen spontaneously, and most of them are echoes of similar curses that have been laid upon the city before. Travelers may find themselves:
  • Unable to lie or actively compelled to blurt truths, consequences be damned
  • Only able to communicate in poetry or song
  • Given a nagging urge to (sincerely!) compliment anyone they come across
  • Compelled to just hold hands with whoever they're near
  • Caught under sprigs of magic mistletoe that seem to appear at arbitrary times at equally arbitrary places (though they can either be kissed or just wait a few minutes for it to disappear again)

Your character can be affected by as many and as often as you'd like, but none of them are mandatory. To reward the Travelers for putting up with that silliness one final time, they will find in their rooms that night a basket of chocolate, a horrendously ugly Christmas sweater, and one item from home. The item can be anything that fits within the game's technological and magical rules! If you'd like your character to receive something, please just drop a comment HERE to get it approved.

DAY 557 (Dec 18-19)
Day 557 marks the final day of celebration. That evening, twinkling, magical fairy lights will cover the edges of buildings and the branches of trees all over the city. There are light displays of amazing proportion all over the city, and the Welcome Halls are done up in entirely their signature color. the Travelers will be invited into the castle again for a ball much like the one last year. Thor will announce the end of curfew and tell everyone to party hard, because the hunt for both Surt and a way to heal the World Tree will begin after this.

The party will last until midnight, when everyone will be shuffled out into the courtyard for a brilliant fireworks display. It represents both the victory over Thiazi and the hope that the celebration of this coming new year will not be the last.


[ This is the mingle log for the And A Happy New Year event. Please include your location and the IC day in your top-level comment or your subject line when starting a thread! ]
 
 
15 November 2014 @ 06:02 am
Who: Everyone going to Thrymheim following Thor's announcement.
What: Bringing the battle to a much weakened Thiazi's front door.
When: Days 540-543 (November 14-21)
Where: To and from Thrymheim.
Rating: PG-13. Anything higher than that should be taken to a private log, please.

Day 540/Nov 14-15 )

Day 541/Nov 16-17 )

Day 542/Nov 18-19 )

Day 543/Nov 20-21 )

[ OOC NOTES: This is the mingle log for the With a Whimper event! Thor and Thiazi will be available for interaction in specifically marked threads, but if you want them somewhere else, let me know and I will do my best! Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! The ASGARD portion of this event log can be found HERE. ]
 
 
26 September 2014 @ 12:15 pm
Who: EVERYONE that stayed in Asgard
What: the Dream a Little Dream mingle log
When: Day 515 ( Sept. 25/26 )
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 515 ( Sept. 25/26 )
Progress through the ice blockade will be slow and narrow, as they can't possibly hope to clear the entirety of the forest that has been buried under Thiazi's black ice. Now that they know the source of her magic's corruption, it might not come as a great surprise when cracking open the ice unleashes a strange burst of magic.

At the halfway point between Utgard and Asgard, a pulse of energy will move through the entire city, immediately putting every mortal it touches to sleep. This part of the curse is mandatory and your character must fall asleep; the dream effects of it are not mandatory, and can be played with at your discretion. During this first wave, Travellers will be granted a brief dream - that does not belong to them. They will see, from the dreamer's point of view, every hope and goal and aspiration that the dreamer wishes to complete before the end of days. Whether it's simply confessing their love to an old friend or saving their home planet or perfecting an Asgardian pie, your character will see someone else's ideal resolution before Ragnarok. More on plotting this below!

Upon waking, the Travellers will be plagued with the indistinct whispering of several voices overlapping one another and a slight headache. Both symptoms will gradually increase over time until it reaches incapacitating pain and nausea. The only way to assuage the symptoms is to find the owner of the dream and either maintain physical contact for an hour or discuss the subject of the dream until a full confession has been made. After that, the symptoms will fade and the Travellers will be free to carry on with their day.

There will be other pulses of magic at random throughout the day; these are not mandatory and you can feel free to have your character experience as many or as few dreams as you wish. All dream-sharing will cease by the end of the day, as the blockade progresses past that centre-point of magic.
[ OOC NOTES: This is the mingle log for the Dream a Little Dream opt-out event! Random pairings have already been sent out, but you guys can still feel free to plot with each and pair up anywhere you like. Please remember that these dreams are meant to be positive; details can be found here. Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
07 September 2014 @ 08:05 pm
Who: Asgard Brotherhood
What: rooftop dinnertimes
When: afternoon/evening 505 (after all 'sassins have voted on Satan)
Where: Needle roof!
Rating: PG-13

because two wasn't a party, we had to invite everyone )

(( you can thread finding them/being invited or hanging out at dinner or both, it's a free for all! ))
 
 
18 August 2014 @ 11:55 am
Who: EVERYONE going on the Muspellheim excursion
What: the Down the Rabbit Hole mingle log
When: Days 498-501 ( Aug. 18-25 )
Where: Asgard, Muspellheim, and the road inbetween!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 498 ( Aug. 18/19 )
Late last night ( Day 497 / Aug. 17 ), the Military, Supplies Coordinators, and Strike Team will a received a ping to their bracelets to inform them of the mission and tell them to prepare with heat resistant clothing as well as any scavenging gear they might need. Given their objectives, those going on the trip will leave early in the morning on Day 498 ( Aug. 18/19 ), taking with them only a few horses for any supplies they might gather. They'll need to be swift and discreet, as the Fire King won't take kindly to his enemies traipsing about his home.

Day 499 ( Aug. 20/21 )
Travelling towards Surt's kingdom will take the Travellers through the wastelands that were once a sprawling forest, now downtrodden and marshy after the flood that wiped out entire villages and species. Take heart, though, as moving through this area will show sparse signs of growth making its attempts to reclaim the land from the waters that have since drained into the soil.

They won't have time to linger, though, as Muspellheim is a two days' trip and they'll be trying to shorten it as much as possible. The moment the Travellers break the treeline of the forest into rocky terrain, they will be able to see the haze of the Fire kingdom in the distance. Its great volcano is still bursting at the seams, with smoke making the distant desert into a darkened abyss broken only by the occasional flash of red as yet another geiser of fire breaks the earth's surface. The air will quickly become dry and oppressive heat will bear down on them the closer they come to the heart of the kingdom.

The envoy will successfully make it into Fire Giant territory with relatively little obstruction, but be careful as you spread out through the area. The desert is unstable, a vast majority of the buildings and homes that once filled the land destroyed by fire or collapse. The rivers of lava that flow throughout the land overflow and reclaimed several areas, leaving some encased in hard obsidian while others are still bubbling with the liquid flame. The ground might crack open with bursts of hot air or molten lava firing upwards in a deathly fountain.

Worse still, there might be a few stubborn Fire Giants that refused to leave their home lingering about, and they will attack on sight as desperate and crazed victims of their lost territory. Scavenge what you can, but it's best not to linger too much in one place.



Day 500 ( Aug. 22/23 )
After wrestling their way through the fiery kingdom, those on the Strike Team and any that follow them will finally come upon the Fire King's castle. The lower levels will take extreme caution to navigate, as Surt built this castle as a monument to his superiority over all things, including the land itself; the largest river of lava flowing from Muspellheim's heart travelled through here, and its eruption saw the river rising to consume most of the castle grounds. This area will continue to move and bubble with the continuous flow of lava that has not ceased pouring from the mouth of the volcano.

Once inside, the castle will be in varying states of destruction and ruin, largely from the natural disaster itself but partially from the haste to abandon the place. If any of the Supplies Coordinators came up this way, they will be able to find crude weaponry and some valuable metals that might be useful in crafting armour or other various things the Engineers might be interested in.

The Strike Team will have to work their way up to the very centre of the castle, where they will be nearest to the mouth of the volcano and the most dangerous possible location within Muspellheim. This is Surt's throne room, where most of his rule and spells will have taken place. They're welcome to explore any artifacts he might have left laying around, but the most important thing they will find here is a distinct lack of lingering magic. Odin will have told them to look for anything unnatural, such as whispering voices or signs of magical disturbance, but the only thing they'll find out of place here is the volcano's insistence upon chasing them out.

In fact, after their short day and a half of exploring Muspellheim's ruins, the volcano will once again have a massive eruption that sends lava rocketing out over the land. The Travellers will have to fight their way back to the relative safety of the border, and quickly; anyone left behind will be a lost cause.

Day 501 ( Aug. 24/25 )
Singed and exhausted, the Travellers will make way back to Asgard with seemingly little in the way of anything useful from their excursion, but the gods will be most eager to hear of their experience. Arriving late into the evening, the Supplies Coordinators should meet with the Engineers with their spoils while the Medics see to any of the injured and the Strike Team meets with the gods in the castle. The lack of magical disturbance in Surt's throne room can mean only one thing: someone intentionally sent them in the wrong direction. Now time, supplies, and lives have been given to what ended up being a false lead.

Whoever has misled them must be found. And soon.


[ OOC NOTES: This is the mingle log for the Down the Rabbit Hole event! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
04 July 2014 @ 03:19 pm
Who: Any/all strike team members
What: Training/mingling/SNACKS
When: Day 473-474
Where: The Citadel

Getting to know all about youuuuuu )
 
 
16 June 2014 @ 12:53 pm
Who: Bruce Banner, the school staff, and tentatively open
What: Staff party staff party staff party!
When: 462
Where: At the school.
Rating: PG
socialization )
 
 
15 June 2014 @ 12:40 pm
Who: EVERYONE literally anyone and everyone ever
What: the mingle log for the Ain't Nobody Got Time F'That event!
When: Days 464-466 ( June 15-20 )
Where: anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

June 15-16 / Day 464:
Not long after sunrise on Day 464, the air in the city will become briefly charged with magic. It will feel something like static electricity, hanging noticeably before dissipating suddenly a half-minute later. This will mark the beginning of the Visitor's Event! Starting then, characters old and new will begin to tumble into the city. They may appear anywhere there is room for them: in the middle of the street, on top of the Ferris Wheel in Hel's creepy amusement park, in the Comfort House, or ten feet in the air above the lake! Visitors may appear at any point during the duration of the event.

The city's natives will begin to usher them to the courtyard of the palace at the center of the city, where Freyr and the Welcoming Committee will have set up stations. This is where they will be given a bracelet to allow them to communicate with the network and reside safely in the city, provided with food and drink, and given camping supplies - basic tents and sleeping bags - if they choose to stay in the courtyard.


June 17-18 / Day 465:
A minute after midnight, all characters in the city - including the freshly arrived Visitors - may notice something a little odd: a soft, warm glow through their shirts, right at the center of their chests. The light will fade, but it isn't quite finished yet. Starting then, threads of light with that same gold glow will lead from their wrists, beginning as intangible bracelets of light and leading them with anyone they have a "connection" with; what exactly that "connection" is is up to you! It could be romantic interest, or simply belonging to the same world, or sharing a favourite colour. Anything is viable, and they can have "connections" with as many or as few people as you'd like. The closer they get to the person they are bound to, the more brilliant the light. Physical touch will stop the light, and will also bring a sense of something like completion, contentment. When characters close their eyes, the glow of the strings is a soft, gentle one, akin to a nightlight.

The lights are not permanent, and seem to flicker to life and back off again arbitrarily. Your character may have one connection at noon that splinters to fifteen later that afternoon, and then none at all that night. Not all connections will always be "on," and you are welcome to play with this at your discretion! Please note: They will only ever be formed as a result of feelings your character already has - they will not create new ones.

That night, in the Castle Courtyard, Freyr will build an enormous, contained bonfire beneath the Great Oak Tree Merlin planted during an earlier celebration. Things may be rationed, but modest snacks and drinks will still be provided. He will encourage storytelling, games and riddles, and a general welcoming, since who knows how long these new Visitors will be here for, right? Mellow gold lights in the same shade as the ties between the Travelers and Visitors, among other things, will decorate the area to give it a sense of warmth and peace.


June 19-20 / Day 466
Day 466 brings a gentle rain onto the city. Awnings and canopies will be set up in the castle courtyard for shelter, and the Welcoming Committee will continue to operate the bracelet and supply stations for any latecoming Visitors. That evening, a god will make a post to the network, giving notice that the Visitors will soon be sent home, so that people should say their goodbyes. After the given time, they will flicker and then disappear. The strings of light between people will begin to fade at this time as well, a gentle tapering off for a few hours until they are gone for good.


[ OOC NOTES: This is the mingle log for our second Fourth Wall Event! All rules and guidelines can be found on the information post; please do feel free to ask if you're unsure about anything. We'll make an overflow log if the need arises. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
Who: Some former assassin with a metal arm and you! Aren't you lucky.
What: Winter (Soldier) is coming. Or: hey, guess who's back from his canon update and is now wandering the city looking like a hobo in need of a meal and a shave? If you guessed Bucky Barnes, you'd be right. Spoilers for CATWS, seriously.
When: Early hours of day 442 and onwards, I guess.
Where: Literally anywhere you can think of.
Rating: Uhhh PG-13 to start out with, just to be safe? It might go up, it might not.

he needs his head put through a CAT scan )
 
 
Who: Anyone who wants in on it!
What: The school is on fire.
When: Days 420 around sundown and after.
Where: The school in Odin's district.
Rating: We'll see!

The sun is slowly going down and Barty Crouch jr is in Odin's district, as he's been every day for a good while though, since he first realized how easily Will Graham fell into habits. The difference is that today he isn't headed to the cafe they always meet at right away. Instead he stands leaning against a wall, ever now and then glancing at the school and waiting for a sign. He has placed the mirror - a present from Albus Dumbledore himself - in just the right position fixed it to the corner of a building and waited for the sun to hit the reflective surface at the right angle.

Dumbledore had talked of smoke and mirrors and now Barty had found the right tinder. He waits until he can see smoke, faintly but there. It would be another hour, he suspects, maybe even more before the fire spreads far enough to be noticed. But it would burn, of that he had no doubt.

It is starting to get dark when he takes the mirror back, making sure to remain unseen, and he heads down the road to meet Will. He doesn't know if anyone is still in the building he just set on fire, he doesn't much care either way. The flames would rise high and Severus Snape would feel the heat.

[OOC Notes: I purposefully set this up like an event log, so just like for them, feel free to make a header comment detailing what your character is doing at any given time. If you want to do any more last minute plotting, head on over to the plotting post! Also, here is the IC post with some of what led up to this if you want to read up and/or still tag in! I backtag forever. Slowly.

If your character has been near/around/in the school before the fire started and would thus be a suspect and/or suspect other people he or she has seen, you can play that part out here too!

Times: Before the fire, during the fire, right after the fire. ...duh.
Places: The parts of the schools that will be affected are: The library, the auditorium and several classrooms as well as Evy's office.
Obviously you can also have your character be outside the school or in the hallways or any unaffected part if they want to use the chaos to, I don't know, mess up Snape's office a little.

I just ask that no one saw Barty do what he did, so we can have more fun with various suspicions cast about.]
 
 
13 March 2014 @ 10:52 pm
Who: loras tyrell ([personal profile] dyingisnotdead) & natasha romanova ([personal profile] redhourglass).
What: meeting up at a bar for wine snobbery.
When: backdated, day 412, evening.
Where:the bar natasha works at in loki district.
Rating: pg for now, will be updated if necessary.

and now you know )
 
 
11 February 2014 @ 03:26 pm
Who: EVERYONE still in Asgard
What: The Friendly Fire mingle log!
When: Days 402-403 (Feb. 11-14)
Where: Asgard city proper.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

A more in-depth explanation of the event can be found at the link above, with some examples of how powers might backfire! As Yggdrasil's core starts to rot and fester, the immortal beings that reflect her essence are feeling the effects ripple throughout them. This anomaly cripples the gods with the feeling of being wrenched out of their bodies, as though a schism is being driven through their physical being and their souls. The Travelerss tied to these souls will feel the schism manifest in their God Powers going haywire.

Day 402 (Feb 11-12)
A cacophony of screams tears through the city sometime before noon, seeming to originate from somewhere in Asgard's center. The force of the screams manifests physically, rattling through the streets like a gust of wind. The Travelers feel a brief flickering when their connections to their patron deities pauses.

When the connections are re-established just a few seconds later, there may be the unshakable feeling of something being off, even if that feeling is impossible to pinpoint. Immediately following this, all God Powers will be in a state of utter chaos; they will promptly begin to backfire - and badly - in countless and unpredictable ways.

Note: Virtually anything you can think of where their abilities work against them is free game. Powers can activate unintentionally, they can misfire and hit another person or the user themselves. It's free-game. If you aren't certain of whether or not your mishap is plausible, feel free to run it by us in the comments section below!

Also, if you would prefer your character not use their powers at all, this is also okay! But their powers will be corrupted if they are to use them, and they will still have that feeling of being wrong even if they don't.

Day 403 (Feb 13-14)
These power corruptions will continue all throughout the day until around nightfall, when Baldr will have had enough of the torment and will seek to do something about it. He can be seen seemingly floating above the castle as he stands on the invisible barrier and focuses his energy on the broken ties of magic between the gods and their Travellers.

For a solid minute, golden lines of dust that float on the air will be visible criss-crossing, tangling, and otherwise fraying all throughout the city. At the end of the minute, Baldr will give one shout of exertion and every line will abruptly pull taut; the Travellers will feel a tug at their cores, and that feeling of off will vanish. Their powers will return to regular function and Baldr will collapse for some serious R&R inside the castle. What exactly happened and how is uncertain, but as it's the second time to take place, it's about time to start worrying.


[ OOC NOTES: This is the mingle log for the Friendly Fire event! Remember that you any characters opting out of the event must be involved in the Down This Road opt-out event! Please put [OPEN/CLOSED] in the subject of your comment, as well as the time and location. Please respect your fellow players and warn for anything that may be graphic or triggering. Have fun, and let us know if you have any questions! ]
 
 
12 January 2014 @ 02:16 pm
Who: Everyone going to Alfheim
What: The mingle log for A Friend In Need
When: Days 387-390 ( Jan. 12-19 )
Where: Asgard, Alfheim, and the train ride inbetween
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 387 ( Jan. 12/13 )
Before boarding the train around dawn, the leaders of the separate groups should run checks on everyone that's signed up. Natives will help dish out a simple weapon to those without their own that want one, medical supplies to the healers and a simple kit for everyone else, and a simple mask with strict instructions to put them on as soon as the kingdom is within sight. After everyone is geared up and boarded, Odin's spies will set out on horseback first, masks already in place, to clear the path ahead. This gives you a five hour train ride to go over strategies and coordinate with your fellow Travellers and the Asgard natives that have joined the ranks.

As the train crosses the halfway mark between Asgard and Alfheim, the dark black clouds of smoke and ash will sprawl across the horizon and thicken the air, prompting early placement of the gas masks as a precautionary measure. It's a short trip from there, and once the train has stopped, it's time to get to work. The homes and buildings of Alfheim will be in varying states of disarray and ruin, some still burning as the inhabitants and neighbours struggle to douse the flames. Others will be smouldering, successfully saved or otherwise left to burn itself out in the days since the initial attack. There will still be Fire Giants sparsely wreaking havoc amongst the living quarters, but the vast majority of the fighting will have been drawn into the treeline by the Elves to give room for relief efforts and any evacuation attempts. Homes and larger buildings still largely intact will have been turned into temporary hospital rooms or safe houses for the young and incapable of fighting, with the injured laid out anywhere there is room; the dead will be wrapped in sodden sheets in the alleys between buildings until they can be properly buried - if ever they should find the opportunity.

This leaves the Travellers to split up and jump head first into their tasks. The Elves will be pleasantly surprised and immensely grateful for the arrival of aid, but they will not spare much time to gratitude when the battle wages and every second counts. Those fighting will immediately accept the Travellers into their defence, and from there, they will begin to push back against the Giants' forces. At this point, it will be largely defensive combat, an attempt to keep the Giants from moving further into the kingdom and setting more to flames. Surt himself will be present in this, and a vast majority of those that try to stand against him will be met with a heavy hand. Move carefully, Travellers, for there is still fight left in these desperate Giants.

Day 388/389 ( Jan. 14-17 )
By early morning, just as the Sun is beginning to rise, the Travellers will receive some support from their patron deities back in Asgard. For the next two days, they will have their House Powers to give them that extra edge on the battlefield. Another surprise will arrive as well, as the trees themselves seem to move through the battlefield to push back the Giants. The Treepeople will have arrived, many of whom direct their efforts towards the support group to help control the flames while others exact their grief and anger on the enemy forces that still linger around. These beings are the oldest in Yggdrasil, second only to the immortals, and strongly resemble their respective forests, but they are strong and firmly rooted in the Mother's survival.

They will fight alongside the Travellers until they are cut down or the battle is won, which it seems it will be when the flames begin to significantly dwindle nearing sunrise on Day 389. From that point onward, those fighting for Alfheim will rise to the offence and the Giants will begin to fall back as their numbers lessen and their advantage wanes. They will begin fleeing the kingdom, leaving Surt with only his loyalists at his side - and against the might of the Travellers and the Elves emboldened by their allies' support, they few will not be enough to claim the entire kingdom.

Day 390 ( Jan. 18-19 )
The Travellers' House Powers will fade before sunrise, but between the combined strengths of them, the Elves, and the Treepeople, they will still quickly overpower Surt's remaining forces and send them scurrying back to their ruined kingdom of Muspellheim. Surt will leave weary and more furious than ever at his failure, but he knows too that to stand alone would be his downfall. The battle is won, but the damage has been great and there is little time for celebration. The Travellers will be given the most sincere gratitude from the people of Alfheim, and sent back home with packs of food and supplies to patch themselves up before they arrive back in Asgard as the loyal and true allies to Yggdrasil and her children.


[ OOC NOTES: This is the mingle log for the A Friend In Need plot event! Team sign-ups are over here and it is never too late to join, thought the leadership positions have already been chosen. To plot out a thread with Surt, please comment here. Let us know if you have any questions or concerns! ]
 
 
24 November 2013 @ 06:58 am
Who: Natasha Romanova and Dean Winchester
What: Fluffy secret things in private.
When: Backdated to before the mirror verse event.
Warnings: Smut? We'll see.

when I'm wiser and I'm older. )
 
 
19 November 2013 @ 11:31 am
Who: EVERYONE in the real Asgard
What: A House Divided mingle log for those in the real Asgard. The log for the mirror-Asgard is here.
When: Days 359 - Day 364 ( Nov. 19 - 30 )
Where: the real Asgard, all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

[ All through the morning of Day 359, things will seem largely as normal in the Holy City, aside from the murders occurring in various places across the districts. Small flocks of crows can be found hanging out in seemingly random places, either sitting around each other or flying in circles or other general bird business. They aren't terribly disruptive, unless their typical crowing is an unforgivable slight against you. Shooting or attacking the birds will kill them in a most peculiar way: they will shatter into shards of ice that immediately melt into the ground. Odd. By evening of the same day, all will still be as it should be on the surface, but those that look outside will see a bright blue beacon of light shooting into the clouds to the south of the city.

Doubly odd.

When the Travellers wake up the next morning ( Day 360 ), things will still seem the same but with a few missing masses. Some of your fellow Travellers seem to have vanished over the course of the evening. Have they gone home? Did they make another impromptu trip to hippie town? No one can say for sure, but it is certainly odd, and they say strange things come in threes, right?

Wrong! By the time the sun starts setting and shadows start covering the city, those very same shadows will take on a life of their own to swallow up yours. They will become wicked and monstrous, attempting to grab their Traveller and pull them down to the ground - and then through it to the mirror!verse. Loki posts to the network with a first person account that this is not the only place it's happening. Mirrors and other reflective surfaces will behave in the same way, with the Travellers' reflections twisting away from their original forms to pull those forms through the looking glass. This will not happen all at once but rather sporadically, and will continue to happen until Day 364 before the event's conclusion. The blue light can still be seen by evening, but the only answer it holds is that something is brewing in the direction of Thrymheim. Where is everyone going?

Things seem bad enough with people being outright sucked into gods-know-where, but everything changes when the Fire Nation attacks. On Day 361, a fleet from Muspellheim will descend upon the city and start attacking outright with no hint or notice that they might know what's already happening to the Travellers - because they don't. Surt's attack overlaps Thiazi's spell, and the combination of the two starts to pull at the seams. Somewhere in the city during the fighting, someone will stumble upon one of the mirrors that hosts Thiazi's spell. It will spill out to suck everyone nearby into the mirror!verse, including the Fire Giants. The light above Thrymheim is still glowing strong, but anyone paying close enough attention will see it flicker just the once before returning to full glow.

By the time Day 362 rolls around, things will be so chaotic that even Thiazi and Surt struggle to make sense of things. The Fire Giants in the city will continue to attack, though now more desperate and confused and growing moreso every time another mirror is broken and more people are lost to the mirror!verse. Something is quite visibly not right, a fact reinforced by the beacon of light flickering unstably at night as Thiazi's spell suffers under the strain.

Day 363 brings no good tidings to the state of things when Thiazi's Frost Giants descend upon the city - to attack the Fire Giants still roaming around. Travellers will be caught in the middle of an elemental dispute, though both eyes will be on them as an afterthought. Everyone is fighting everyone, more mirrors are breaking and sending more people into the mirror!verse, and in a last bid for a speedy resolution, the gods offer the Travellers a choice.

What could possibly be the thrilling conclusion to this epic clusterfuck? Only time will tell! ]

[ OOC NOTES: This is the mingle log for characters in the real Asgard at any point during the A House Divided event. The mingle log for the mirror!verse is over here. Links will be edited in as those posts go up, they're placeholders for now. The event's conclusion will be announced on November 27 because we want you on your toes for this one! Please put [OPEN/CLOSED] in the title of your comment along with the day/location. Let us know if you have any questions! ]
 
 
25 October 2013 @ 04:27 pm
Who: EVERYONE still in the city on Days 346-348 (Oct 24-29)!
What: The Gentlemen event mingle/box breaking log.
When: Days 346-348 (Oct. 24-29)
Where: Throughout the city.
Rating: PG-13, for mentions of murder/death. Anything too explicit or graphic should be taken to a separate log, please!

Before dawn on Day 346 (Oct. 24), an odd red light will appear in the sky in the general direction of Muspellheim. It's not the sun rising early and it's not a glow cloud, just a single, large streak across the sky that might look like a crack. Seconds after it appears, a rumbling sound will accompany a small earthquake that might break a few dishes or rattle anything not secured off of its perch, nothing terribly destructive. The earthquake lasts about three minutes.

From this point onward, all living creatures in Asgard will be mute.


Beneath the cut is the brief TL;DR of the event, but the plot rundown HERE can provide you with all of the information you need about breaking the boxes, stopping the murders, and saving the day! Remember that your characters are voiceless, so feel free to get creative with how you're communicating across the city.

A brief rundown by day: )

[ Please include the IC day (ex. Day 338 - that can be found in the info beneath the cut!) and OPEN/CLOSED in your top-level comment or your subject line when starting a thread. There WILL BE headers for the different districts, with a box-breaking thread beneath each header, but you ARE WELCOME to make your own threads beneath those headers for your characters OR to make new headers of your own. ]
 
 
09 October 2013 @ 04:29 pm
Who: EVERYONE
What: Look! A Masquerade! Festival log part two, for the masquerade. Part one can be found here.
When: Day 342 (Oct. 16-17th)
Where: The banquet hall and ballroom inside Gladsheim Palace.
Rating: PG-13. Anything higher than that should be taken to a private log, please.

[ On the fifth day of the festival, Travelers will be welcomed into the castle itself -- many for the first time since their arrival -- for a masquerade ball! Live ensembles will be providing music for people to dance to in the ballroom, and maidstaff outfitted in fancy clothing will be walking around and providing flutes of sweet champagne. (There will be food and an open bar in the banquet hall, as well as comfortable seats to rest, relax, and chat.)

The gods will be gods, however, and it won't stop at that. This is the last day of their epic party; at the stroke of midnight, a small curse will hit everyone inside the castle barrier and the Travellers will be compelled to kiss their dates! This can be their date-auction dates, whomever they're dancing with at the time, their secret crush, or even everyone they came to the party with. The gods aren't picky about what defines a "date" this time around, so go crazy and pucker up!

EDIT: ( Because we mods miss things too ) By the time the party starts dwindling down and people are ushered out of the castle, it will have started raining outside. It's nothing so heavy as to trap everyone indoors, but those without an umbrella or a coat may find themselves soaked before they reach home. Stick together and try to keep each other dry - or at the very least, warm! Honir and the castle maids will be handing out umbrellas at the door, but Loki will be cursing the vast majority of them to turn into paper as soon as water touches them. Sorry, not sorry.

Part one of the event can be found HERE. Please include your location in top-level comment of your subject line when starting a thread! If you want to request a certain god, feel free to ping them and we will do what we can. Otherwise, have fun, and as always - let us know if there's anything you need! ]
 
 
09 October 2013 @ 04:21 pm
Who: EVERYONE
What: Look! A Distraction! Festival log part one. The overflow log can be found here and part two of the event can be found here.
When: Days 338-341 (Oct. 8-15)
Where: The castle courtyard.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

[ All barriers are coming down for this five-day event: both the ones between the gods and their Travelers and between the city and its center. The castle courtyard is open to any and all for the next five days. NPC booths with games, snacks, and trinkets fill the space both along and around the entrance with plenty of room to spare for anything the Travelers might want to set up for themselves. Music and food fill the air at a constant, with firepits and decorative torches burning at night to light up the courtyard in an earthy glow and keep everyone warm. There will be plenty of food and entertainment, and the party will last throughout the night each night.

The theme of the festivities will change with every day:
Day 338 (Oct. 8/9)
It's time for a costume party! Travelers will be encouraged by the natives and gods alike to wear costumes both silly and serious! Anyone needing assistance simply need to say the word, and they will be descended upon by enthusiastic natives ready to help and desperate to put the tragedy of Thiazi's attack behind them.

Day 339 (Oct. 10/11)
Familiar scents will waft in the air with the theme of the second day: Home away from Home! The visiting god Honir has made a push to organize food and music straight from the Travelers' worlds, and it will all seem absolutely and utterly authentic. The natives will be cooking and playing music throughout the festival, and will be encouraging Travelers to to teach others about their own world/time's clothing and culture.

Day 340 (Oct. 12/13)
This day is going to follow something of a Samhain celebration. Merlin, with the permission and help from the gods, planted the seed of an oak tree in the centre of the courtyard. By this day, it will have grown as large as though it's been there for a hundred years. Travellers will be welcomed to tie ribbons or letters to the tree for their departed loved ones and friends, whether they've passed on or simply left the city, in remembrance and a final farewell.

However, being far too curious about to whom they're writing, Honir will be going through all of the ribbons and letters when no one's looking. Moved by their losses, he'll be bugging Mimir into helping him perform a spell that will bring a sort of comfort to everyone. Characters can receive up to a maximum of three photographs of themselves with whomever their ribbon is for, regardless of whether or not they ever took a picture with that person or even had the technology to do so. All of these photographs will be candid shots of happy memories that will be waiting for them on the Travelers' pillows.

(We aren't doing approvals for these so please, limit yourselves to only three photographs!)

Day 341 (Oct. 14/15)
This day will introduce a festival game with the gods! As you go around to the various booths and attractions throughout the festival, NPCs will be handing out small treats to anyone they see wearing the colors of their patron god - whether you wore the colour intentionally or not!

The gods themselves will also be hosting another game of sorts: each of Asgard's patrons and allies will have a riddle or trivia question for any Travelers that approach them. Answer these correctly and they will tie a token of their favor (a ribbon in their colour or crest) around your upper arm. These ribbons can be cashed in for prizes at any time during the rest of the festival! (More details can be found under Day 341 HERE.)
The log for the fifth day masquerade can be found here!

The event guide for various events throughout the festival can be found here. Please include your location and the IC day (ex. Day 338 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! If you want to request a certain god, feel free to ping them and we will do what we can. Otherwise, have fun, and as always - let us know if there's anything you need! ]

OVERFLOW LOG
 
 
16 September 2013 @ 06:00 pm
Who: EVERYONE!
What: Bad Moon Rising: Week Three
When: Days 327-329 ( September 16-21 )
Where: All across the city.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ Things have only gotten worse as the days have marched on. You are now beginning to lose time: one moment, you may be eating dinner before you find yourself standing over your shattered plate on the ground, with no memory of how this happened. The hallucinations are getting worse, and weirder and weirder things are starting to happen in the city. The weather is getting cooler, and as nightly attacks on the city begin, even the Natives seem paranoid and mistrusting. The symptoms listed in the plot doc effect EVERYONE in the city, not just the corrupted.

It seems as if new disasters happen daily. How are you handling it, and what are you going to do about it? ]

[ OOC NOTES: This is the mingle log for Week 3 of the Bad Moon Rising event! Here your character can deal with the effects of the event or react to the nightly attacks on the city. Please keep an eye on this - it will be updated either daily or when new information becomes relevant. Please put [OPEN/CLOSED] along with the time/location in your comment titles. Let us know if you have any questions or concerns! The calendar can be found HERE for easy IC date reference. ]

CHARACTERS IN THE VANAHEIM OPT-OUT EVENT CAN FIND THE LOG HERE.
 
 
09 August 2013 @ 05:23 pm
Who: Finnick Odair and YOU
What: Back in the park wasting time in the water.
When: During the Glitchy Network Restoration Early Afternoon 308
Where: The Park by the water. More shennanigans and more spirit lifting.
Rating: PG!

Storm the Water Party! )
 
 
 
 
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