26 September 2014 @ 12:15 pm
Who: EVERYONE that stayed in Asgard
What: the Dream a Little Dream mingle log
When: Day 515 ( Sept. 25/26 )
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 515 ( Sept. 25/26 )
Progress through the ice blockade will be slow and narrow, as they can't possibly hope to clear the entirety of the forest that has been buried under Thiazi's black ice. Now that they know the source of her magic's corruption, it might not come as a great surprise when cracking open the ice unleashes a strange burst of magic.

At the halfway point between Utgard and Asgard, a pulse of energy will move through the entire city, immediately putting every mortal it touches to sleep. This part of the curse is mandatory and your character must fall asleep; the dream effects of it are not mandatory, and can be played with at your discretion. During this first wave, Travellers will be granted a brief dream - that does not belong to them. They will see, from the dreamer's point of view, every hope and goal and aspiration that the dreamer wishes to complete before the end of days. Whether it's simply confessing their love to an old friend or saving their home planet or perfecting an Asgardian pie, your character will see someone else's ideal resolution before Ragnarok. More on plotting this below!

Upon waking, the Travellers will be plagued with the indistinct whispering of several voices overlapping one another and a slight headache. Both symptoms will gradually increase over time until it reaches incapacitating pain and nausea. The only way to assuage the symptoms is to find the owner of the dream and either maintain physical contact for an hour or discuss the subject of the dream until a full confession has been made. After that, the symptoms will fade and the Travellers will be free to carry on with their day.

There will be other pulses of magic at random throughout the day; these are not mandatory and you can feel free to have your character experience as many or as few dreams as you wish. All dream-sharing will cease by the end of the day, as the blockade progresses past that centre-point of magic.
[ OOC NOTES: This is the mingle log for the Dream a Little Dream opt-out event! Random pairings have already been sent out, but you guys can still feel free to plot with each and pair up anywhere you like. Please remember that these dreams are meant to be positive; details can be found here. Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
15 September 2014 @ 08:32 am
Who: Yusuf Tazim and YOU!
What: Yusuf has just arrived, and is exploring the city by leaping about on rooftops.
When: Day 510, morning to early afternoon
Where: All over the city!
Rating: PG-13 at worst.

Asgard [OTA]

sup Asgard herd u liek assassins )

Needle in a Haystack/The Assassin Bureau [closed to Assassini]

Please don't shoot him in the face for this )

(( ooc: Put preferred time/place in subject header. Will format-match as necessary! ))
 
 
07 September 2014 @ 08:05 pm
Who: Asgard Brotherhood
What: rooftop dinnertimes
When: afternoon/evening 505 (after all 'sassins have voted on Satan)
Where: Needle roof!
Rating: PG-13

because two wasn't a party, we had to invite everyone )

(( you can thread finding them/being invited or hanging out at dinner or both, it's a free for all! ))
 
 
18 August 2014 @ 11:55 am
Who: EVERYONE going on the Muspellheim excursion
What: the Down the Rabbit Hole mingle log
When: Days 498-501 ( Aug. 18-25 )
Where: Asgard, Muspellheim, and the road inbetween!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 498 ( Aug. 18/19 )
Late last night ( Day 497 / Aug. 17 ), the Military, Supplies Coordinators, and Strike Team will a received a ping to their bracelets to inform them of the mission and tell them to prepare with heat resistant clothing as well as any scavenging gear they might need. Given their objectives, those going on the trip will leave early in the morning on Day 498 ( Aug. 18/19 ), taking with them only a few horses for any supplies they might gather. They'll need to be swift and discreet, as the Fire King won't take kindly to his enemies traipsing about his home.

Day 499 ( Aug. 20/21 )
Travelling towards Surt's kingdom will take the Travellers through the wastelands that were once a sprawling forest, now downtrodden and marshy after the flood that wiped out entire villages and species. Take heart, though, as moving through this area will show sparse signs of growth making its attempts to reclaim the land from the waters that have since drained into the soil.

They won't have time to linger, though, as Muspellheim is a two days' trip and they'll be trying to shorten it as much as possible. The moment the Travellers break the treeline of the forest into rocky terrain, they will be able to see the haze of the Fire kingdom in the distance. Its great volcano is still bursting at the seams, with smoke making the distant desert into a darkened abyss broken only by the occasional flash of red as yet another geiser of fire breaks the earth's surface. The air will quickly become dry and oppressive heat will bear down on them the closer they come to the heart of the kingdom.

The envoy will successfully make it into Fire Giant territory with relatively little obstruction, but be careful as you spread out through the area. The desert is unstable, a vast majority of the buildings and homes that once filled the land destroyed by fire or collapse. The rivers of lava that flow throughout the land overflow and reclaimed several areas, leaving some encased in hard obsidian while others are still bubbling with the liquid flame. The ground might crack open with bursts of hot air or molten lava firing upwards in a deathly fountain.

Worse still, there might be a few stubborn Fire Giants that refused to leave their home lingering about, and they will attack on sight as desperate and crazed victims of their lost territory. Scavenge what you can, but it's best not to linger too much in one place.



Day 500 ( Aug. 22/23 )
After wrestling their way through the fiery kingdom, those on the Strike Team and any that follow them will finally come upon the Fire King's castle. The lower levels will take extreme caution to navigate, as Surt built this castle as a monument to his superiority over all things, including the land itself; the largest river of lava flowing from Muspellheim's heart travelled through here, and its eruption saw the river rising to consume most of the castle grounds. This area will continue to move and bubble with the continuous flow of lava that has not ceased pouring from the mouth of the volcano.

Once inside, the castle will be in varying states of destruction and ruin, largely from the natural disaster itself but partially from the haste to abandon the place. If any of the Supplies Coordinators came up this way, they will be able to find crude weaponry and some valuable metals that might be useful in crafting armour or other various things the Engineers might be interested in.

The Strike Team will have to work their way up to the very centre of the castle, where they will be nearest to the mouth of the volcano and the most dangerous possible location within Muspellheim. This is Surt's throne room, where most of his rule and spells will have taken place. They're welcome to explore any artifacts he might have left laying around, but the most important thing they will find here is a distinct lack of lingering magic. Odin will have told them to look for anything unnatural, such as whispering voices or signs of magical disturbance, but the only thing they'll find out of place here is the volcano's insistence upon chasing them out.

In fact, after their short day and a half of exploring Muspellheim's ruins, the volcano will once again have a massive eruption that sends lava rocketing out over the land. The Travellers will have to fight their way back to the relative safety of the border, and quickly; anyone left behind will be a lost cause.

Day 501 ( Aug. 24/25 )
Singed and exhausted, the Travellers will make way back to Asgard with seemingly little in the way of anything useful from their excursion, but the gods will be most eager to hear of their experience. Arriving late into the evening, the Supplies Coordinators should meet with the Engineers with their spoils while the Medics see to any of the injured and the Strike Team meets with the gods in the castle. The lack of magical disturbance in Surt's throne room can mean only one thing: someone intentionally sent them in the wrong direction. Now time, supplies, and lives have been given to what ended up being a false lead.

Whoever has misled them must be found. And soon.


[ OOC NOTES: This is the mingle log for the Down the Rabbit Hole event! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
12 August 2014 @ 01:39 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 495 and forward.
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[ Please include your location and the IC day (ex. Day 43 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for August. If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun! ]
 
 
24 July 2014 @ 03:16 pm
Who: Maria Hill, Altaïr Ibn-La'Ahad, Connor Angel, Desmond Miles
What: Maria is locked out of the Citadel by Hood Club
When: 17th July?
Where: Outside the Citadel
Rating: Assassins, are you going to swear??

never give them a chance )
 
 
04 July 2014 @ 03:19 pm
Who: Any/all strike team members
What: Training/mingling/SNACKS
When: Day 473-474
Where: The Citadel

Getting to know all about youuuuuu )
 
 
15 June 2014 @ 12:40 pm
Who: EVERYONE literally anyone and everyone ever
What: the mingle log for the Ain't Nobody Got Time F'That event!
When: Days 464-466 ( June 15-20 )
Where: anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

June 15-16 / Day 464:
Not long after sunrise on Day 464, the air in the city will become briefly charged with magic. It will feel something like static electricity, hanging noticeably before dissipating suddenly a half-minute later. This will mark the beginning of the Visitor's Event! Starting then, characters old and new will begin to tumble into the city. They may appear anywhere there is room for them: in the middle of the street, on top of the Ferris Wheel in Hel's creepy amusement park, in the Comfort House, or ten feet in the air above the lake! Visitors may appear at any point during the duration of the event.

The city's natives will begin to usher them to the courtyard of the palace at the center of the city, where Freyr and the Welcoming Committee will have set up stations. This is where they will be given a bracelet to allow them to communicate with the network and reside safely in the city, provided with food and drink, and given camping supplies - basic tents and sleeping bags - if they choose to stay in the courtyard.


June 17-18 / Day 465:
A minute after midnight, all characters in the city - including the freshly arrived Visitors - may notice something a little odd: a soft, warm glow through their shirts, right at the center of their chests. The light will fade, but it isn't quite finished yet. Starting then, threads of light with that same gold glow will lead from their wrists, beginning as intangible bracelets of light and leading them with anyone they have a "connection" with; what exactly that "connection" is is up to you! It could be romantic interest, or simply belonging to the same world, or sharing a favourite colour. Anything is viable, and they can have "connections" with as many or as few people as you'd like. The closer they get to the person they are bound to, the more brilliant the light. Physical touch will stop the light, and will also bring a sense of something like completion, contentment. When characters close their eyes, the glow of the strings is a soft, gentle one, akin to a nightlight.

The lights are not permanent, and seem to flicker to life and back off again arbitrarily. Your character may have one connection at noon that splinters to fifteen later that afternoon, and then none at all that night. Not all connections will always be "on," and you are welcome to play with this at your discretion! Please note: They will only ever be formed as a result of feelings your character already has - they will not create new ones.

That night, in the Castle Courtyard, Freyr will build an enormous, contained bonfire beneath the Great Oak Tree Merlin planted during an earlier celebration. Things may be rationed, but modest snacks and drinks will still be provided. He will encourage storytelling, games and riddles, and a general welcoming, since who knows how long these new Visitors will be here for, right? Mellow gold lights in the same shade as the ties between the Travelers and Visitors, among other things, will decorate the area to give it a sense of warmth and peace.


June 19-20 / Day 466
Day 466 brings a gentle rain onto the city. Awnings and canopies will be set up in the castle courtyard for shelter, and the Welcoming Committee will continue to operate the bracelet and supply stations for any latecoming Visitors. That evening, a god will make a post to the network, giving notice that the Visitors will soon be sent home, so that people should say their goodbyes. After the given time, they will flicker and then disappear. The strings of light between people will begin to fade at this time as well, a gentle tapering off for a few hours until they are gone for good.


[ OOC NOTES: This is the mingle log for our second Fourth Wall Event! All rules and guidelines can be found on the information post; please do feel free to ask if you're unsure about anything. We'll make an overflow log if the need arises. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
Yggdrasil's collapse is reaching a fever pitch and bringing the decay right into the heart of Asgard. Those that remain in the Holy City for this month will struggle with disappearances, memory loss, memory gain, and other various horrible things. Every week will introduce a new feature for you guys to play with, and by the last week, all four will be occurring at random in one major clusterfuck centering around the idea of collapse.


Week Three: Days 446-449 / May 11-17
    Day 446 ( May 10/11 )
    By this day, the memory loss will begin to worsen and start affecting canon memories as well. Your character may remember seeing their castmate in Asgard, but may not recall knowing them from home. They might lose memories of their childhood, or forget why it is they wanted to get back there. What exactly they forget is entirely up to you, but the recollection of their canon will become hazy if not outright blank.

    This memory loss is not permanent and can return at random, either immediately or gradually, at any point throughout the month.

    Starting during the past week, ghosts began appearing throughout Asgard's streets. The Travellers that have died during the opt-out event will return to Asgard as spectres that cannot speak, touch, or otherwise influence anything around them. Their spirits will be trapped between this world and the next; the living Travellers in Asgard will be able to see them, but they will not be able to hear anything the ghosts might say. Any Travellers inside Asgard that die will join them on the other side of the veil to be trapped there for the time being. These ghosts will continue to appear throughout the month as more of their company fall in Ginnungagap.

    Week Four: Days 450-452 / May 18-23
    • Day 450 ( May 18/19 ): Travellers begin having terrifying and painful nightmares whenever they fall asleep. These dreams are short-lived, easy to wake from, and immediately forgotten upon waking.
    • The volunteer opportunity for new characters takes place during this week. Sign-ups are by email and must be received by May 17.


THE LOG FOR WEEKS 1&2 IS LOCATED HERE.

[ OOC NOTES: This is the mingle log for the WEEKS THREE AND FOUR of the Something Ominous plot event! Remember that your character will be part of this event unless they signed up for the opt-out event by the deadline. Please put your character's location in the title, as well as either OPEN or CLOSED. The event fast facts are listed above, but for more details, please head on over to the full rundown HERE. If you have any questions, please let us know, and have fun! The link to the Weeks Three & Four Something Significant log can be found HERE.

SPECIAL NOTE: As of the power expansion plot, bracelets will work outside of the city along with god powers. Characters WILL be able to communicate with those outside of the city of Asgard, as long as the party has his or her bracelet on him. ]
 
 
28 April 2014 @ 11:36 pm
 
Who: Alastair ([personal profile] secondborn) and YOU!
What: Various errands around the city.
When: Day 440
Where: All around the city
Rating: G

[Alastair is a busy young man these days, keeping up with his Assassin training, working for the shop, and keeping an eye on things going on in the city.

With that in mind, today he is:

OPTION A: Doing deliveries.

Usually when Alastair does deliveries for the shops, it's an exercise in freerunning across the roofs of Asgard, but today there's too many for him to carry on his own, so he has a wagon that he's pulling around the city. Every now and then he stops at a door and knocks.

OPTION B: Practicing Freerunning/Patrolling

He's gotten much better. He runs across the roofs with confidence, and while he may not be as fast or as able as his mentors, he can get from point a to point b quickly and efficiently.

At some point, however, he stops, comes to the edge of a roof, and stares over it down at the ground, where someone has put a haystack. Alastair stares for a long time.

OPTION C: Other!

Apart from running above the city and doing errands for work on the street, Alastair can be found working in the shop and doing his own personal errands.]
 
 
12 March 2014 @ 02:51 pm
 
Who: Connor, the rest of you lot. UuU
What: Options inside!
When: 417/418
Where: Odin district, in and around Needle in a Haystack
Rating: PG at most

witty comment here )
 
 
02 March 2014 @ 08:59 pm
Who: Connor + (Fred, Sophie, Pyro, various Brotherhood members...)
What: shopping, anniversaries, srs feels, training and teasing, respectively!
When: spanning 409-414
Where: all over
Rating: PG-13 for language and violence

(( OOC: I have a lot of one-on-one logging to do in a short IC window, and am putting it all in one post so I don't spam the comm. There will be a starter comment for each one, below! ))
 
 
Who: Pyro and Connor Reilly/Angel ([personal profile] daddyissues), with a cameo by Sophie ([personal profile] hollowchild)
What: Catching up after a long silence, brooding over the future he's chosen for himself in Asgard, and (maaaaybe) looking for advice.
When: Evening 401, just before the event.
Where: Connor and Sophie's house.
Rating: PG-13, as ever, for Pyro's mouth.

and end up in a corner on your own. )
 
 
Who: Dexter & Connor
What: two shadow guys getting their shadow on (what).
When: Day 399, 2 pm.
Where: Hel Hardware
Rating: PG

you and I will die unbelievers bound to the tracks of the train. )
 
 
03 February 2014 @ 09:07 pm
Who: Altaïr and you
What: As the Assassins deal with their collective recent emotional traumas,
When: Day 398
Where: All over the city—you choose!

I'm bad at palindromes )
 
 
12 January 2014 @ 02:16 pm
Who: Everyone going to Alfheim
What: The mingle log for A Friend In Need
When: Days 387-390 ( Jan. 12-19 )
Where: Asgard, Alfheim, and the train ride inbetween
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 387 ( Jan. 12/13 )
Before boarding the train around dawn, the leaders of the separate groups should run checks on everyone that's signed up. Natives will help dish out a simple weapon to those without their own that want one, medical supplies to the healers and a simple kit for everyone else, and a simple mask with strict instructions to put them on as soon as the kingdom is within sight. After everyone is geared up and boarded, Odin's spies will set out on horseback first, masks already in place, to clear the path ahead. This gives you a five hour train ride to go over strategies and coordinate with your fellow Travellers and the Asgard natives that have joined the ranks.

As the train crosses the halfway mark between Asgard and Alfheim, the dark black clouds of smoke and ash will sprawl across the horizon and thicken the air, prompting early placement of the gas masks as a precautionary measure. It's a short trip from there, and once the train has stopped, it's time to get to work. The homes and buildings of Alfheim will be in varying states of disarray and ruin, some still burning as the inhabitants and neighbours struggle to douse the flames. Others will be smouldering, successfully saved or otherwise left to burn itself out in the days since the initial attack. There will still be Fire Giants sparsely wreaking havoc amongst the living quarters, but the vast majority of the fighting will have been drawn into the treeline by the Elves to give room for relief efforts and any evacuation attempts. Homes and larger buildings still largely intact will have been turned into temporary hospital rooms or safe houses for the young and incapable of fighting, with the injured laid out anywhere there is room; the dead will be wrapped in sodden sheets in the alleys between buildings until they can be properly buried - if ever they should find the opportunity.

This leaves the Travellers to split up and jump head first into their tasks. The Elves will be pleasantly surprised and immensely grateful for the arrival of aid, but they will not spare much time to gratitude when the battle wages and every second counts. Those fighting will immediately accept the Travellers into their defence, and from there, they will begin to push back against the Giants' forces. At this point, it will be largely defensive combat, an attempt to keep the Giants from moving further into the kingdom and setting more to flames. Surt himself will be present in this, and a vast majority of those that try to stand against him will be met with a heavy hand. Move carefully, Travellers, for there is still fight left in these desperate Giants.

Day 388/389 ( Jan. 14-17 )
By early morning, just as the Sun is beginning to rise, the Travellers will receive some support from their patron deities back in Asgard. For the next two days, they will have their House Powers to give them that extra edge on the battlefield. Another surprise will arrive as well, as the trees themselves seem to move through the battlefield to push back the Giants. The Treepeople will have arrived, many of whom direct their efforts towards the support group to help control the flames while others exact their grief and anger on the enemy forces that still linger around. These beings are the oldest in Yggdrasil, second only to the immortals, and strongly resemble their respective forests, but they are strong and firmly rooted in the Mother's survival.

They will fight alongside the Travellers until they are cut down or the battle is won, which it seems it will be when the flames begin to significantly dwindle nearing sunrise on Day 389. From that point onward, those fighting for Alfheim will rise to the offence and the Giants will begin to fall back as their numbers lessen and their advantage wanes. They will begin fleeing the kingdom, leaving Surt with only his loyalists at his side - and against the might of the Travellers and the Elves emboldened by their allies' support, they few will not be enough to claim the entire kingdom.

Day 390 ( Jan. 18-19 )
The Travellers' House Powers will fade before sunrise, but between the combined strengths of them, the Elves, and the Treepeople, they will still quickly overpower Surt's remaining forces and send them scurrying back to their ruined kingdom of Muspellheim. Surt will leave weary and more furious than ever at his failure, but he knows too that to stand alone would be his downfall. The battle is won, but the damage has been great and there is little time for celebration. The Travellers will be given the most sincere gratitude from the people of Alfheim, and sent back home with packs of food and supplies to patch themselves up before they arrive back in Asgard as the loyal and true allies to Yggdrasil and her children.


[ OOC NOTES: This is the mingle log for the A Friend In Need plot event! Team sign-ups are over here and it is never too late to join, thought the leadership positions have already been chosen. To plot out a thread with Surt, please comment here. Let us know if you have any questions or concerns! ]
 
 
30 November 2013 @ 11:29 pm
Who: Thor & everyone still in the Mirror-verse
What: Thor disobeying his Daddy’s orders and doing a roundup/rescue of everyone still in the Mirror!Asgard.
When: Day 364
Where: Mirror!Asgard
Rating: PG-13 for language/violence.

Notes: This is the log for Thor rounding everyone still alive in the Mirror-verse up and shielding them from its literal collapse, before Odin summons them back! You’re welcome to thread this out or to simply assume that it happened.

This will also serve as a reunion mingle for people to find friends who were trapped in the mirror-verse!

General headers will go up in the comments. I will tag everyone, but please also feel free to tag each other.

Follow the butterflies! )
 
 
19 November 2013 @ 11:35 am
Who: EVERYONE in the mirror!verse of Asgard
What: A House Divided mingle log for characters in the mirror!verse. The log for the real Asgard is here.
When: Days 360 - 364 ( Nov. 21 - 30 )
Where: in the mirror-Asgard, all across the city
Rating: PG-13 with warnings for graphic violence. Anything that warrants an "R" rating should be taken to a private log, please!

[ When the Travellers wake up on Day 360, they will find themselves in their beds, in their rooms, exactly where they fell asleep the night before, but something will be quite obviously off about the city. For one, the colours are all inverted, as though the whole of Asgard has gone grey again and the only colour remaining is in the places that were previously without. Odd, but not terribly damaging. It may be discouraging to think that colour will have to be restored all over again, but worse things have happened in the city. At least the city is still intact.

Or perhaps not. As the Travellers attempt to go about their business, it will soon become obvious that its wrongness extends past poor decorating choices. The city is near empty of all other Travellers, and the natives seem wary to interact with the few that are around. Communicating with them is impossible; the spell that translates all communication into Asgardian is gone and leaving characters to either speak in their native tongue or find alternative methods of communicating. The bracelets are inoperable and cannot connect to the network for anything.

Before long, as the Travellers attempt to figure out what's happening, other differences will become noticeable. Some Travellers' forms will have changed to reflect their true bodies or natures in ways you may not have been aware of. There will be a compulsion curse urging people to tell each other secrets and truths they've kept buried deep. Most importantly for some, their abilities from home will be restored. Please remember that no canon abilities used in the mirror!verse can affect the real Asgard in any way. What happens in the mirror!verse stays in the mirror!verse. More Travellers will start appearing by the evening of the same day, which may or may not be a good thing.

On Day 361, those previously wary natives will become outright hostile, attacking the Travellers on sight by any means available to them. They might even follow you home and throw rocks through your windows or riot against your workplace. You are strangers in their land and they want you out, almost as badly as the Fire Giants do. And there will be Giants, as they begin to fall into the city alongside more of your fellow Travellers. They will arrive immediately bewildered and frightened, attacking out of base instinct and desperation. As both the Giants and the natives attempt to drive the Travellers out of this strange version of Asgard, the sky will start sprinkling dust in random bursts, but this is by no means as threatening as the guy coming at you with a kitchen knife.

The fighting continues to escalate through Day 362 as more Travellers and Giants fall into the mirror!verse. Dust continues to fall more frequently and large cracks can be seen running across the sky, a bad omen for the fate of those living beneath it, a notion that will become literal by Day 363 when everything goes off the charts.

The colours will blow out of proportion in random places, some appearing like overexposed photos while others fall into black and white or sepia, or a mixture of anything and everything in between. The truth compulsion wears off for some, while other start to feel compelled even further to profess their secrets to anyone that will listen. Frost Giants will begin appearing alongside more and more Fire Giants and Travellers. The city becomes full to bursting with things that want the Travellers dead, until even the city itself starts ejecting them. Those whose canon abilities returned will die painfully all throughout the day as their magic is rejected by Yggdrasil's. As everything begins collapsing, the sky comes down with it like massive shards of broken glass that shatter upon impact and immediately kill anyone caught beneath it, leaving empty dark holes where the sky once was. Everything is wrong wrong wrong, and there seems no hope of correcting it.

At least, not from this side of the veil. Your fate will be left in the hands of another, and what they decide may come to surprise you ... ]

[ OOC NOTES: This is the mingle log for characters in the mirror-Asgard at any point during the A House Divided event. The log for the real Asgard can be found here. The event's conclusion will be announced on November 27 because you are going into this one just as blind as your characters! For those of you regaining your character's canon abilities, please remember to be reasonable and respectful of your fellow players in the use of your powers. Please put [OPEN/CLOSED] in the title of your comment along with the day/location. Let us know if you have any questions! ]
 
 
Who: CONNOR & SPIKE
What: two notvampires discuss their notbrother status in public.
When: 2day
Where: Highwind Cafe
Rating: there could be yelling, PG-13??

not any more; flesh out the door. )
 
 
14 November 2013 @ 07:31 am
Who: Pyro and Connor Reilly/Angel
What: A talk that's been a long time coming. With copious amounts of alcohol.
When: Evening 356
Where: A bar in Hel.
Rating: PG-13 for swearing and possible talk of violence, maybe reaching into R if it gets very dark. All talk, though.

there's something so freeing, to call out a name and someone's believing. )
 
 
 
 
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