11 September 2014 @ 10:16 am
Who: EVERYONE
What: the Little Pig, Little Pig mingle log
When: Days 508-509 ( Sept. 11-14 )
Where: all across the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 508 ( Sept. 11/12 )
Towards sundown, a sudden windstorm will pick up within the city walls, not strong enough to lift large objects but enough to send open doors rattling and possibly blow over any unsecured carts. Two dead animals will fall from seemingly nowhere into the Sigyn district: dragons, from the looks of it, but the colour bleeds from them like ink alongside real blood. They were Drawn to Life to seek out the real dragons in Yggdrasil, and seconds after their abrupt appearance, a red one will come crashing into the city walls - literally.

Debris will tumble into the city as its massive claws dig into the stonework and it will bark out its anger, saying "The audacity of such pathetic creatures, to involve my kin in your petty affairs. Perhaps it is high time you submit to your fate". The words can be heard clearly regardless of where you might be in the city, and after it has spoken, it will immediately begin attacking. Breathing fire into the city, beating its wings to send strong gusts of wind through the streets, and outright making grabs at people and animals as it flies over the city, this dragon is not pleased and aims to do some damage.

Fortunately, the attack won't last much longer than a couple of hours, as a second blue dragon appears barrelling into the first one. This new dragon can be heard telling the first to cool its jets to no avail; they'll continue to grapple with each other over the city, leaving Asgard to deal with the odd gust of wind or burst of fire as collateral damage.

As per the player poll, the Travellers will largely be attempting to help the second dragon wrangle the first. Though the House Powers will not work directly on the dragons ( one couldn't, say, Charm the dragon or use Fire Magic to manipulate the dragon's flames ), working together to combine the various Powers, runic arrays, and potions will assist in at least pushing back against the dragon until it's backed into a corner. Please continue to use this post to plot with each other on how to approach this!

There was also a decent amount of votes towards simply bunkering down during the struggle, so the Emergency Response Team, the Military, Medics, and any other available hands should try working together to help get the natives and any Travellers not involving themselves in the fighting to safety. There will be fires to extinguish, layers of debris to avoid and move through, and most importantly, Longtoothed Reinhares to carry to safety!

Both efforts will be largely a success, with the unruly dragon being caught and the damage to the city kept at a relative minimum. Near to the end of the struggle, a third and final bronze dragon will arrive to give one booming roar that echoes across the city and rattles windows in their frames; in the dragon tongue, it is simply 'Enough'. From there, all three dragons will take residence in Gefion Park and tell the Travellers to return to them tomorrow morning.

Day 509 ( Sept. 13/14 )
The summit with the dragons will be largely peaceful, as the Travellers elected for the least offensive measures possible. The red dragon will be tame under the scorn of its kin, embarrassed for being caught by mortals and humbled by the presence of an elder. The bronze dragon will lead the discussion by commending the Travellers' efforts and inviting them to speak their bid for alliance in the war; their messages were received, but they still need convinced. This will basically function as a Q&A with the dragons, so there will be a top-level thread for interactions with each of them as the Travellers try to sway them to their side.

[ OOC NOTES: This is the event conclusion and mingle log for the Little Pig, Little Pig event! We will be attempting to NPC the dragons for you, but please do pay in mind that our time is limited and we may keep threads short just to make sure everyone that wants one gets a chance to interact with the dragons. Thank you for your understanding and cooperation in advance! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
18 August 2014 @ 11:55 am
Who: EVERYONE going on the Muspellheim excursion
What: the Down the Rabbit Hole mingle log
When: Days 498-501 ( Aug. 18-25 )
Where: Asgard, Muspellheim, and the road inbetween!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 498 ( Aug. 18/19 )
Late last night ( Day 497 / Aug. 17 ), the Military, Supplies Coordinators, and Strike Team will a received a ping to their bracelets to inform them of the mission and tell them to prepare with heat resistant clothing as well as any scavenging gear they might need. Given their objectives, those going on the trip will leave early in the morning on Day 498 ( Aug. 18/19 ), taking with them only a few horses for any supplies they might gather. They'll need to be swift and discreet, as the Fire King won't take kindly to his enemies traipsing about his home.

Day 499 ( Aug. 20/21 )
Travelling towards Surt's kingdom will take the Travellers through the wastelands that were once a sprawling forest, now downtrodden and marshy after the flood that wiped out entire villages and species. Take heart, though, as moving through this area will show sparse signs of growth making its attempts to reclaim the land from the waters that have since drained into the soil.

They won't have time to linger, though, as Muspellheim is a two days' trip and they'll be trying to shorten it as much as possible. The moment the Travellers break the treeline of the forest into rocky terrain, they will be able to see the haze of the Fire kingdom in the distance. Its great volcano is still bursting at the seams, with smoke making the distant desert into a darkened abyss broken only by the occasional flash of red as yet another geiser of fire breaks the earth's surface. The air will quickly become dry and oppressive heat will bear down on them the closer they come to the heart of the kingdom.

The envoy will successfully make it into Fire Giant territory with relatively little obstruction, but be careful as you spread out through the area. The desert is unstable, a vast majority of the buildings and homes that once filled the land destroyed by fire or collapse. The rivers of lava that flow throughout the land overflow and reclaimed several areas, leaving some encased in hard obsidian while others are still bubbling with the liquid flame. The ground might crack open with bursts of hot air or molten lava firing upwards in a deathly fountain.

Worse still, there might be a few stubborn Fire Giants that refused to leave their home lingering about, and they will attack on sight as desperate and crazed victims of their lost territory. Scavenge what you can, but it's best not to linger too much in one place.



Day 500 ( Aug. 22/23 )
After wrestling their way through the fiery kingdom, those on the Strike Team and any that follow them will finally come upon the Fire King's castle. The lower levels will take extreme caution to navigate, as Surt built this castle as a monument to his superiority over all things, including the land itself; the largest river of lava flowing from Muspellheim's heart travelled through here, and its eruption saw the river rising to consume most of the castle grounds. This area will continue to move and bubble with the continuous flow of lava that has not ceased pouring from the mouth of the volcano.

Once inside, the castle will be in varying states of destruction and ruin, largely from the natural disaster itself but partially from the haste to abandon the place. If any of the Supplies Coordinators came up this way, they will be able to find crude weaponry and some valuable metals that might be useful in crafting armour or other various things the Engineers might be interested in.

The Strike Team will have to work their way up to the very centre of the castle, where they will be nearest to the mouth of the volcano and the most dangerous possible location within Muspellheim. This is Surt's throne room, where most of his rule and spells will have taken place. They're welcome to explore any artifacts he might have left laying around, but the most important thing they will find here is a distinct lack of lingering magic. Odin will have told them to look for anything unnatural, such as whispering voices or signs of magical disturbance, but the only thing they'll find out of place here is the volcano's insistence upon chasing them out.

In fact, after their short day and a half of exploring Muspellheim's ruins, the volcano will once again have a massive eruption that sends lava rocketing out over the land. The Travellers will have to fight their way back to the relative safety of the border, and quickly; anyone left behind will be a lost cause.

Day 501 ( Aug. 24/25 )
Singed and exhausted, the Travellers will make way back to Asgard with seemingly little in the way of anything useful from their excursion, but the gods will be most eager to hear of their experience. Arriving late into the evening, the Supplies Coordinators should meet with the Engineers with their spoils while the Medics see to any of the injured and the Strike Team meets with the gods in the castle. The lack of magical disturbance in Surt's throne room can mean only one thing: someone intentionally sent them in the wrong direction. Now time, supplies, and lives have been given to what ended up being a false lead.

Whoever has misled them must be found. And soon.


[ OOC NOTES: This is the mingle log for the Down the Rabbit Hole event! Please put [OPEN/CLOSED] along with the time and location in the title of your comment. Let us know if you have any questions! ]
 
 
15 July 2014 @ 02:05 am
Who: Everyone!
What: The mingle log for Part Two of the Christmas in July event.
When: Days 478-479 (July 13-16th)
Where: Anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

CHRISTMAS IN JULY, PART TWO;
Days 478-479 (July 13-16th)

Day 478 (July 14)
Following a network post announcing an impending attack by ice giants and Thiazi's declaration to the city, the fight begins when a small swarm of pixies descends upon the city, no more than eight inches tall and the definition of "glass cannons." They create chaos however they can: shaking snow onto people, carrying off weapons, and attacking directly if approached without an easy exit. Their teeth are curved like fangs and razor-sharp.

While the pixies stir the city up, the frost giants begin to load the golems up into the catapults. Two by two, the massive ice creatures come crashing - literally - into the city. They land hard and inaccurately, as the engineers' defenses on the city walls keep the giants from approaching too quickly, and some golems seem to be damaged already by the same defenses as they land. The pixies seem to lose interest around sunset (though you may find one or two hidden and sleeping in a snowbank if you look hard enough - they'll attack aggressively if woken), but the fights with the golems continue well into the night, until all in the city are dispatched. Where the pixies turn into snow, the golems transform into large hunks of ice after they are killed.

Day 479 (July 15-16)
At sunrise, the pixies ascend from their hiding places and scatter, doing their best to break into homes to attack people directly. Today, anyone who finds himself bitten will begin to feel and act strangely.

Ice golems continue to come crashing into the city throughout the morning. All of the original ones slain, Thiazi begins creating more on the spot: while they may be more numerous, they are weaker, and many have odd physical defects. Some are missing arms, and others have extra heads. Following an attack by the strike team, the number itself will begin to thin considerably as one of the catapults is damaged and the other is destroyed completely.

Just before sunset, Thiazi delivers a final message and makes a hasty retreat with her entourage of frost giants. The spell responsible for the odd weather breaks the moment that she passes the threshold a half mile out, and all remaining pixies and golems in the city immediately, mid-action, turn to snow and ice.

By midnight, the city is thawed completely.


[ OOC NOTES: This is the mingle log for the second half of the Christmas in July plot event. More in-depth details about what's going on can be found in that link! Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
07 July 2014 @ 10:49 am
Who: Everyone!
What: The mingle log for Part One of the Christmas in July event.
When: Days 475-477 (July 7-12)
Where: Anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

CHRISTMAS IN JULY, PART ONE;
(July 7-12/Days 475-477)

Days 475-477 (July 7-11)
Day 475 begins with a strange and unseasonable cold snap. The sunrise does little to fight the thin, harmless layer of frost that covers the city, and fat gray clouds crowd the skies by noon. Snow will fall heavily (but intermittently) over the course of the next three days, leading to high snow drifts and buildings that strain under the weight of the snowfall. Most of the Natives seem unsettled, regarding it as an omen, but the city's children seem to be glad for the change. They sled around the streets with little regard for their own safety - or the safety of the pedestrians around them. Any who leave the city will find that the temperature slowly normalizes the further one gets from Asgard, leveling out to normal about a half mile from it.

Day 477 (July 12)
When the city's clocks strike eleven PM on the night of the third consecutive snowday, the temperature makes a harsh dive as a violent snowstorm blows in without warning. It leaves little physical damage on the city, but hard pellets of sleet and hail mix with the snow. The precipitation is so heavy that visibility is practically nonexistent, and the wind blows hard enough to overturn mailboxes and tables. At precisely midnight, the electricity in all apartments and homes in the cities seems to flicker for a split second. The storm dies abruptly, and all is still.


[ OOC NOTES: This is the mingle log for the first half of the Christmas in July plot event. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
15 June 2014 @ 12:40 pm
Who: EVERYONE literally anyone and everyone ever
What: the mingle log for the Ain't Nobody Got Time F'That event!
When: Days 464-466 ( June 15-20 )
Where: anywhere in the city!
Rating: PG-13. Anything higher than that should be taken to a private log, please!

June 15-16 / Day 464:
Not long after sunrise on Day 464, the air in the city will become briefly charged with magic. It will feel something like static electricity, hanging noticeably before dissipating suddenly a half-minute later. This will mark the beginning of the Visitor's Event! Starting then, characters old and new will begin to tumble into the city. They may appear anywhere there is room for them: in the middle of the street, on top of the Ferris Wheel in Hel's creepy amusement park, in the Comfort House, or ten feet in the air above the lake! Visitors may appear at any point during the duration of the event.

The city's natives will begin to usher them to the courtyard of the palace at the center of the city, where Freyr and the Welcoming Committee will have set up stations. This is where they will be given a bracelet to allow them to communicate with the network and reside safely in the city, provided with food and drink, and given camping supplies - basic tents and sleeping bags - if they choose to stay in the courtyard.


June 17-18 / Day 465:
A minute after midnight, all characters in the city - including the freshly arrived Visitors - may notice something a little odd: a soft, warm glow through their shirts, right at the center of their chests. The light will fade, but it isn't quite finished yet. Starting then, threads of light with that same gold glow will lead from their wrists, beginning as intangible bracelets of light and leading them with anyone they have a "connection" with; what exactly that "connection" is is up to you! It could be romantic interest, or simply belonging to the same world, or sharing a favourite colour. Anything is viable, and they can have "connections" with as many or as few people as you'd like. The closer they get to the person they are bound to, the more brilliant the light. Physical touch will stop the light, and will also bring a sense of something like completion, contentment. When characters close their eyes, the glow of the strings is a soft, gentle one, akin to a nightlight.

The lights are not permanent, and seem to flicker to life and back off again arbitrarily. Your character may have one connection at noon that splinters to fifteen later that afternoon, and then none at all that night. Not all connections will always be "on," and you are welcome to play with this at your discretion! Please note: They will only ever be formed as a result of feelings your character already has - they will not create new ones.

That night, in the Castle Courtyard, Freyr will build an enormous, contained bonfire beneath the Great Oak Tree Merlin planted during an earlier celebration. Things may be rationed, but modest snacks and drinks will still be provided. He will encourage storytelling, games and riddles, and a general welcoming, since who knows how long these new Visitors will be here for, right? Mellow gold lights in the same shade as the ties between the Travelers and Visitors, among other things, will decorate the area to give it a sense of warmth and peace.


June 19-20 / Day 466
Day 466 brings a gentle rain onto the city. Awnings and canopies will be set up in the castle courtyard for shelter, and the Welcoming Committee will continue to operate the bracelet and supply stations for any latecoming Visitors. That evening, a god will make a post to the network, giving notice that the Visitors will soon be sent home, so that people should say their goodbyes. After the given time, they will flicker and then disappear. The strings of light between people will begin to fade at this time as well, a gentle tapering off for a few hours until they are gone for good.


[ OOC NOTES: This is the mingle log for our second Fourth Wall Event! All rules and guidelines can be found on the information post; please do feel free to ask if you're unsure about anything. We'll make an overflow log if the need arises. Please put [OPEN/CLOSED] along with the date and location in the title of your comment. Let us know if you have any questions, and have fun! ]
 
 
10 June 2014 @ 02:49 pm
Who: EVERYONE
What: the Good God, Y'all mingle log.
When: Days 461-462 ( June 9-12 )
Where: the castle courtyard
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 461 ( June 9/10 )
When the Travellers wake up, they will find a message sent to every bracelet in the city:
As per the agreement between the gods and their Travellers, all persons within Asgard are humbly requested at the castle courtyard for enlistment in the Holy City's war efforts. Every individual is invited to find their resolve and seek out their purpose; this is the final stand in Ragnarok, and your help is needed now more than ever.

Enlistment is mandatory! Please see your local officials for more information.
A friendly if not a touch formal invitation to what will essentially be Asgard's job fair! A mandatory job fair. This is why we can't have nice things.

The castle courtyard and the streets leading into it will be crowded with bustling natives and several booths, not uncommon in appearance to the many festivals they've had over the last two years. This time, however, there is no music or celebration to be had. Everyone is hard at work organising their efforts for the war and doing their level best to assist in the transition.

Day 462 ( June 11/12 )
The fair will continue for two days, to give everyone time to get down there and make their decisions. Anyone that hasn't signed up by the end of this day will be visited at home by a city rep and a few guards that will politely ask them to register for a group and weaponry if they plan to carry it. Refusal will land them in jail for the day, where they will still be politely asked to please, seriously, just pick something. Anything. Uncle Odin wants you.

At the end of the fair, there will be food and drinks to thank the Travellers for their support and cooperation. Throughout the entirety of the event and for the rest of their stay, the natives will be more reverent and grateful than ever than the Travellers have chosen to stay and fight at their side. They will do anything they can to help them win this war; this evening will be one of camaraderie and appreciation for the past, present, and future sacrifices to save the World Tree.


[ OOC NOTES: This is the mingle log for the Good God, Y'all event. Remember that all characters must be signed up for at least one group by June 12. Information on the currently established groups can be found here; sign-ups are in the comments section on the same post. Please put [OPEN/CLOSED] along with the time/location in the title of your comment. Let us know if you have any questions! ]
 
 
01 June 2014 @ 12:16 am
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 457 and forward.
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[ Please include your location and the IC day (ex. Day 43 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule (TBA) for June! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun! ]
 
 
03 May 2014 @ 11:49 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 443 and forward.
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 43 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, remember that there is an active plot event for the entire month of May. The details of the event can be found here. Please remember to refer back to it and take the current events into account! Thank you!

Have fun!]
 
 
Who: Some former assassin with a metal arm and you! Aren't you lucky.
What: Winter (Soldier) is coming. Or: hey, guess who's back from his canon update and is now wandering the city looking like a hobo in need of a meal and a shave? If you guessed Bucky Barnes, you'd be right. Spoilers for CATWS, seriously.
When: Early hours of day 442 and onwards, I guess.
Where: Literally anywhere you can think of.
Rating: Uhhh PG-13 to start out with, just to be safe? It might go up, it might not.

he needs his head put through a CAT scan )
 
 
11 April 2014 @ 11:13 pm
Who: Whichever MCU folks show up in response to Steve's call for check-ins and anyone they bring along
What: Reassuring Grandpa
When: Day 431
Where: In the palace, near the Sigyn door
Rating: PG-13 at worst

like a bunch of sardines )
 
 
10 April 2014 @ 05:23 pm
Who: EVERYONE
What: the LOCUSTS! mingle log
When: Days 431-434 ( Apr. 10-17 )
Where: all across the city
Rating: PG-13. Anything higher than that should be taken to a private log, please!

Day 431 ( Apr. 10/11 )
Any early risers that head outdoors as the sun is rising will find a somewhat strange sight: hundreds of earthworms, scattered all across any available loose earth, squirming around on the ground. What caused them all to dig their way to the surface isn't clear just yet, but they aren't the only creatures behaving a bit strangely today.

Just as the sun breaks the horizon around 7AM, a single stag will come charging through the city coming from the north and heading straight through the Gate of Frost. Mere minutes after that, a whole herd of deer will follow his lead and stampede their way south without care for anyone or anything that might get in their way. Smaller animals like wolves, foxes, rabbits, and the likes will follow at their feet, birds flying overhead in great flocks - all headed the same direction. Any pets or animals within the city will be irritable and anxious, some trying to escape and follow the same path outside and away from Asgard.

In the midst of the mass exodus, the bracelet's SOS function will blare loudly as one of the gods summons the Travellers to the castle.

The Travellers will have less than an hour to get themselves to the heart of the city where natives will already be ushering people indoors with a nervous calm. The whole of the city will be rushing their way through the barrier, and it will be made obvious fairly early on that not everyone can fit inside the castle. Jockey for a safe position and keep a strong hold on your loved ones so that you don't get separated in the chaos, but be fast about it.

After that hour mark, a wave of water will come crashing through the city from the north, flooding the streets at a height of approximately 10ft / 300cm. Anyone not within the castle barrier by that point will either drown or be swept away in a violent current that will carry send their bodies into whatever solid objects might stand in their way. Those safely within the barrier will see Heimdall at the front gate with his hands raised as though pressed against an invisible wall; if they look closely, they will be able to make out all city structures glowing with a faint shimmer - either royal blue, pale green, or amber - before their view is obscured by the water pounding against the barrier. The dome over the castle will be made visible by the flood encapsulating it as it washes anything that wasn't rooted down through the streets. It will be an awesome sight, though grim enough, as nature takes its course through the city.

The flooding will continue for several hours, during which time the Travellers will be largely left to their own devices as they wait out the worst of it. Sigyn, Freyr, and Freya will be going around with castle maids to make sure that no one in harmed and to try to keep people relatively calm. Hel, Fenrir, and Jormungand will be doing their level best to intimidate people into compliance by coordinating the immediate relief efforts that will take place as soon as they are able to leave. This means that, for the few hours it takes for the flood to die down, the castle will be largely unmonitored as the gods try to minimise the damage.

After the worst of the flooding passes, the residents of Asgard will be free to return to their homes. There will still be a foot of water to wade through, but it will be slow moving and relatively harmless. Thanks to Thor, Baldr, and Loki's protection spells, all buildings will still be structurally sound, if not wholly intact. Glass panes may be shattered and wooden doors may be splintered; anything that wasn't firmly tied down may be displaced somewhere down the road or otherwise destroyed. But for the most part, the damage is minimal. Now just to do something about this pesky water ...

Day 432 ( Apr. 12/13 )
By now, the floodwater has lowered to a scant inch or two, leaving the city streets littered with debris but otherwise safe for travel. Natives will be setting up booths to help coordinate the return of lost possessions or missing pets, reporting any property damage, and recovering any bodies of those that might not've made it to the castle in time. Travellers are welcome and encouraged to assist in the relief efforts. There will be district clean-up sign-ups below, but these are not mandatory to get involved, they're more of a way to see who will be in your district to make plotting easier.

Later in the day, while everyone is still trying to rid the streets of the lingering water and put everything back to rights, the first survivors of the flood will begin trickling into the waterlogged city. Outlying villages and encampments were destroyed in the disaster and are now seeking refuge with their gods in the capitol. Despite the stress Asgard is already under with the supply shortage and the damage from the flood, the Prince Regent will not deny his citizens the aid they require and will welcome them into the city until they can revive the land to health.

Days 433-434 ( Apr. 14-17 )
Relief efforts will now be split into two different areas: recovering the city and creating space for the new arrivals. The natives will need help setting up temporary housing, like filtering families into unused housing and setting up tents for the remaining numbers. They will need to ration out food and general camping supplies, and when Asgard is currently in a supply shortage, making ends meet will be a bit of a struggle. We would really love to see some player created groups banding together to do this! Things like donation collections or fostering an NPC or anything at all, you guys should work together to help facilitate the arrival of these refugees and their temporary(?) stay within the city. There are some player projects already up here if you’d like to take a look and get involved!

On the other side of relief efforts will be cleaning up the streets, boarding up broken windows, things like that. Sigyn will be working to rebuild the wall and could use some assistance in not only construction but the magic of her barrier as well. More player coordination here will help put things back to rights, so if your character has an idea of what they can do to help, please comment below to start up some relief projects! It'll basically be two days of everyone trying to dig themselves out of the mess and get settled again.


[ OOC NOTES: This is the mingle log for the LOCUSTS! event. All of the gods ( except Odin and Frigg, naturally ) will be out and about during the first day of this event, so if you’d like to plot with any of them, please contact either the NPC handler or the mods and we’ll help facilitate some plotting for you. As a reminder, all deaths during this event count towards your death consequences. Please put [OPEN/CLOSED] along with the time/location of your character in the title of your comment. Let us know if you have any questions! ]
 
 
05 April 2014 @ 06:59 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 429 and forward.
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 429 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for April! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
09 October 2013 @ 04:29 pm
Who: EVERYONE
What: Look! A Masquerade! Festival log part two, for the masquerade. Part one can be found here.
When: Day 342 (Oct. 16-17th)
Where: The banquet hall and ballroom inside Gladsheim Palace.
Rating: PG-13. Anything higher than that should be taken to a private log, please.

[ On the fifth day of the festival, Travelers will be welcomed into the castle itself -- many for the first time since their arrival -- for a masquerade ball! Live ensembles will be providing music for people to dance to in the ballroom, and maidstaff outfitted in fancy clothing will be walking around and providing flutes of sweet champagne. (There will be food and an open bar in the banquet hall, as well as comfortable seats to rest, relax, and chat.)

The gods will be gods, however, and it won't stop at that. This is the last day of their epic party; at the stroke of midnight, a small curse will hit everyone inside the castle barrier and the Travellers will be compelled to kiss their dates! This can be their date-auction dates, whomever they're dancing with at the time, their secret crush, or even everyone they came to the party with. The gods aren't picky about what defines a "date" this time around, so go crazy and pucker up!

EDIT: ( Because we mods miss things too ) By the time the party starts dwindling down and people are ushered out of the castle, it will have started raining outside. It's nothing so heavy as to trap everyone indoors, but those without an umbrella or a coat may find themselves soaked before they reach home. Stick together and try to keep each other dry - or at the very least, warm! Honir and the castle maids will be handing out umbrellas at the door, but Loki will be cursing the vast majority of them to turn into paper as soon as water touches them. Sorry, not sorry.

Part one of the event can be found HERE. Please include your location in top-level comment of your subject line when starting a thread! If you want to request a certain god, feel free to ping them and we will do what we can. Otherwise, have fun, and as always - let us know if there's anything you need! ]
 
 
16 September 2013 @ 06:00 pm
Who: EVERYONE!
What: Bad Moon Rising: Week Three
When: Days 327-329 ( September 16-21 )
Where: All across the city.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ Things have only gotten worse as the days have marched on. You are now beginning to lose time: one moment, you may be eating dinner before you find yourself standing over your shattered plate on the ground, with no memory of how this happened. The hallucinations are getting worse, and weirder and weirder things are starting to happen in the city. The weather is getting cooler, and as nightly attacks on the city begin, even the Natives seem paranoid and mistrusting. The symptoms listed in the plot doc effect EVERYONE in the city, not just the corrupted.

It seems as if new disasters happen daily. How are you handling it, and what are you going to do about it? ]

[ OOC NOTES: This is the mingle log for Week 3 of the Bad Moon Rising event! Here your character can deal with the effects of the event or react to the nightly attacks on the city. Please keep an eye on this - it will be updated either daily or when new information becomes relevant. Please put [OPEN/CLOSED] along with the time/location in your comment titles. Let us know if you have any questions or concerns! The calendar can be found HERE for easy IC date reference. ]

CHARACTERS IN THE VANAHEIM OPT-OUT EVENT CAN FIND THE LOG HERE.
 
 
08 September 2013 @ 08:05 pm
Who: EVERYONE!
What: Bad Moon Rising: Week Two
When: Days 323-326 ( September 8-15 )
Where: All across the city.
Rating: PG-13. Anything that might go higher than that should be taken to a private log, please!

[ You've been on edge. Inexplicably, so far as you can tell in the moments after those short bouts of quick, sharp anger you've experienced in the past few days - but maybe it's simply stress from the recent attacks on the city. Perhaps some rest will help, or a nice day at Folkvang to decompress and gather yourself.

Whatever you try, though, the odd feeling of being off stubbornly lingers on. Anger is joined by discomfort, the shadows in the corners of the room just a little bit darker than usual and did you see something dart down that alley way? The hallucinations creep into every day activities, paranoia and snappishness leading to insomnia and sleep deprivation. Try as you may to ignore it, the symptoms only seem to escalate over time. Maybe it's stress. Maybe it's something else entirely.

But it's stubbornly lingering on. Perhaps some rest will help ... ]

[ OOC NOTES: This is the mingle log for Week 2 of the Bad Moon Rising event! Characters will start experiencing auditory and visual hallucinations alongside vivid violent thoughts at strange, innocuous moments. Some characters may start sleep walking and heading towards the Gate of Fog; none will make it, however, so lock your doors and keep an eye on your friends. Please put [OPEN/CLOSED] along with the time/location in your comment titles. Let us know if you have any questions or concerns! ]
 
 
05 September 2013 @ 08:45 pm
Who: EVERYONE
What: The Fruits of Our Labor special event!
When: Days 322 & 323 (September 6-9)
Where: All across the city
Rating: PG-13. Anything higher than this should be taken to a private log, please!

[ Starting Day 322 (September 6/7), Travelers in the city will notice apple trees of varying sizes springing up all over the city -- and we do mean all over, as while most of these trees will appear outside, some may show up unexpectedly in a bedroom or right in the middle of a shop! While some are quite small (and others incredibly large!), none of them will cause any actual damage. The branches of the trees will hang heavy with multicolored fruit, and the trunk of each tree has the following words written clearly into the bark: Choose Wisely. ]

[ OOC NOTES: This is the mingle log for the Fruits of Our Labor event! Please see the linked post for details about the event, such as which apple does what and how to get approval on items from home. Threads can take place in traditional prose or in [brackets]; it's all up to you! Otherwise, please be sure to include your character's location(s) and [OPEN/CLOSED] in the subject line and let us know if you have any questions! ]
 
 
01 September 2013 @ 01:15 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 319 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 275 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for September! If you're ICly introing during an event, make sure you take that into account. Thank you!

Have fun!]
 
 
07 August 2013 @ 12:42 pm
Who: Newbies and anyone who wishes to greet them!
What: Getting used to the city
When: Days 308 and forward
Where: Anywhere in town!
Rating: PG-13 tops! If it gets worse, move to a private log please.

[Please include your location and the IC day (ex. Day 275 - this can be found in the schedule) in your top-level comment or your subject line when starting a thread! It can be any welcome hall, major attraction, or just out an about in any district. For newbies making a top-level thread, you may include your character's name/canon/house in your subject line if you'd like, to make housemates easy to find! :) If a God is needed or wanted, please ping the mods and depending on availability we might be able to throw them in where asked.

Also, keep an eye on the event schedule for August! If you're ICly introing during an event, make sure you take that into account. Thank you!

Special note for August: Some characters have been trapped in the castle for days and are just now being released with the melting of the ice. Those who arrive after the ice melts may notice that the city is very damaged in places. Windows are broken, some rooftops are sagging, and the Natives - gray and colorless alike - seem to be in a rebuilding phase. Asgard is very much alive, but will be limping along for a few days while it tends its wounds. Regardless, the Natives are as friendly as ever, and will treat anyone with a Traveler's bracelet on with deference and gratitude. The battle might not have been an incredible victory, but it wasn't a defeat, either.

Have fun!]
 
 
31 July 2013 @ 07:17 am
Who: EVERYONE
What: Turning of the Tides
When: Days 303 - 307 ( July 31 - August 8 )
Where: At the heart of the city.
Rating: PG-13. Anything higher than that should be taken to a private log, please!

(Edited to Add: There's a current EVENT LOG DIRECTORY here to make navigating the log easier!)


[ In the dead of night on Day 303 ( July 31 ), most people in the city will already be deep into sleep when a sudden crash rings throughout the city, the sound of a thousand glass windows shattering all at once breaking the silence of the evening. When the Travelers look outside to see what happened, the castle at the center of the city will be near completely hidden from view, the barrier surrounding the palace frozen over from what looks like a bomb of ice exploding over it. The ice is a bright, near-luminescent blue that spider-web crackles along the surface of the barrier and onto the ground surrounding it, spreading rapidly outwardly in all directions. Within a matter of minutes, the ice will have taken over the entirety of the castle and some of the surrounding buildings. Travelers are welcome to join panicked Natives as they run out in varying states of dress to hack and burn away at the ice in a feeble attempt to fight it back, but the magic furling the ice is strong and it will encroach upon the city at large by sunrise.

With Day 304 ( August 1 ) starting off on a high note, it will quickly become apparent that the city structures were not the only things under attack. A message of distress comes from Loki's bracelet right before the network as a whole is torn to pieces with a violent cry. Travelers will be wholly unable to access any facets of the network, including network posts and private contact posts. This leaves the Travelers very much disconnected as the ice continues a slow crawl towards the city gates. Travelers will have to spend the ensuing week in radio silence and old-fashioned communication methods as they combat Thiazi's attempt at taking over the city from within.

That is, of course, until she attempts taking over from without as well. On Day 305 ( August 3-4 ), a fleet of lesser Frost Giants will descend upon the city. They remember all too well when the Travelers managed to defile their own holy city, and they do not hold back in their retaliation. The battle against them will help generate heat and cause damage enough to fight back some of the ice, but it comes at the cost of fighting for your lives.

The attack will last until Day 307 ( August 7-8 ), at which point most every one of Thiazi's minions will have been killed or retreated. The Travelers don't have much breathing space to heal their injuries, however, as the ice still remains and though it is much slower in its crawl, it's still spreading across the city and there is no saying what might happen if it were to take over entirely.

It all comes to a head the evening of Day 307 ( August 8 ) when the palace, still covered in that thick, impenetrable layer of ice, suddenly bursts into flame. The fire is more golden than red, the heat of which can warm one's cheeks all the way to the city gates, though it feels no warmer than a nice summer's day regardless of proximity. When the fire dies down, all of the ice has been melted away, leaving dampened earth and an enraged king at the heart of Asgard. Something is changing, and the only thing anyone can say for certain is that this war is not yet over. ]

[ OOC NOTES: This is the mingle log for the Turning of the Tides event! There will be headers for each district for organizational purposes below; comment to as many as you'd like, or create your own header! Please put [OPEN/CLOSED] as well as the IC DAY in your comment title. Remember that you are welcome to use this post and to make your own logs.

Welcome to Arc 3, and let us know if you have any questions! ]
 
 
 
 
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